Machine Intelligence

Google is at the forefront of innovation in Machine Intelligence, with active research exploring virtually all aspects of machine learning, including deep learning and more classical algorithms. Exploring theory as well as application, much of our work on language, speech, translation, visual processing, ranking and prediction relies on Machine Intelligence. In all of those tasks and many others, we gather large volumes of direct or indirect evidence of relationships of interest, applying learning algorithms to understand and generalize.

Machine Intelligence at Google raises deep scientific and engineering challenges, allowing us to contribute to the broader academic research community through technical talks and publications in major conferences and journals. Contrary to much of current theory and practice, the statistics of the data we observe shifts rapidly, the features of interest change as well, and the volume of data often requires enormous computation capacity. When learning systems are placed at the core of interactive services in a fast changing and sometimes adversarial environment, combinations of techniques including deep learning and statistical models need to be combined with ideas from control and game theory.

Recent Publications

InstructPipe: Generating Visual Blocks Pipelines with Human Instructions and LLMs
Zhongyi Zhou
Jing Jin
Xiuxiu Yuan
Jun Jiang
Jingtao Zhou
Yiyi Huang
Kristen Wright
Jason Mayes
Mark Sherwood
Alex Olwal
Ram Iyengar
Na Li
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (CHI), ACM, pp. 23
Preview abstract Visual programming has the potential of providing novice programmers with a low-code experience to build customized processing pipelines. Existing systems typically require users to build pipelines from scratch, implying that novice users are expected to set up and link appropriate nodes from a blank workspace. In this paper, we introduce InstructPipe, an AI assistant for prototyping machine learning (ML) pipelines with text instructions. We contribute two large language model (LLM) modules and a code interpreter as part of our framework. The LLM modules generate pseudocode for a target pipeline, and the interpreter renders the pipeline in the node-graph editor for further human-AI collaboration. Both technical and user evaluation (N=16) shows that InstructPipe empowers users to streamline their ML pipeline workflow, reduce their learning curve, and leverage open-ended commands to spark innovative ideas. View details
Preview abstract Slow concept drift is a ubiquitous, yet under-studied problem in practical machine learning systems. Although recent data is more indicative of future data in these settings, naively prioritizing these instances runs the risk of losing valuable information from the past. We propose an optimization-driven approach towards balancing instance importance over large training windows. First, we model instance relevance using a mixture of multiple timescales of decay, allowing us to capture rich temporal trends. Second, we learn an auxiliary \textit{scorer model} that recovers the appropriate mixture of timescales as a function of the instance itself. Finally, we propose a nested optimization objective for learning the scorer, by which it maximizes forward transfer for the learned model. Experiments on a large real-world dataset of 39M photos over a 9 year period show upto 15\% relative gains in accuracy compared to other robust learning baselines. We replicate our gains on two collections of real-world datasets for non-stationary learning, and extend our work to continual learning settings where, too, we beat SOTA methods by large margins. View details
Creative ML Assemblages: The Interactive Politics of People, Processes, and Products
Ramya Malur Srinivasan
Katharina Burgdorf
Jennifer Lena
ACM Conference on Computer Supported Cooperative Work and Social Computing (2024) (to appear)
Preview abstract Creative ML tools are collaborative systems that afford artistic creativity through their myriad interactive relationships. We propose using ``assemblage thinking" to support analyses of creative ML by approaching it as a system in which the elements of people, organizations, culture, practices, and technology constantly influence each other. We model these interactions as ``coordinating elements" that give rise to the social and political characteristics of a particular creative ML context, and call attention to three dynamic elements of creative ML whose interactions provide unique context for the social impact a particular system as: people, creative processes, and products. As creative assemblages are highly contextual, we present these as analytical concepts that computing researchers can adapt to better understand the functioning of a particular system or phenomena and identify intervention points to foster desired change. This paper contributes to theorizing interactions with AI in the context of art, and how these interactions shape the production of algorithmic art. View details
Preview abstract Historically, much of machine learning research has focused on the performance of the algorithm alone, but recently more attention has been focused on optimizing joint human-algorithm performance. Here, we analyze a specific type of human-algorithm collaboration where the algorithm has access to a set of $n$ items, and presents a subset of size $k$ to the human, who selects a final item from among those $k$. This scenario could model content recommendation, route planning, or any type of labeling task. Because both the human and algorithm have imperfect, noisy information about the true ordering of items, the key question is: which value of $k$ maximizes the probability that the best item will be ultimately selected? For $k=1$, performance is optimized by the algorithm acting alone, and for $k=n$ it is optimized by the human acting alone. Surprisingly, we show that for multiple of noise models, it is optimal to set $k \in [2, n-1]$ - that is, there are strict benefits to collaborating, even when the human and algorithm have equal accuracy separately. We demonstrate this theoretically for the Mallows model and experimentally for the Random Utilities models of noisy permutations. However, we show this pattern is \emph{reversed} when the human is anchored on the algorithm's presented ordering - the joint system always has strictly worse performance. We extend these results to the case where the human and algorithm differ in their accuracy levels, showing that there always exist regimes where a more accurate agent would strictly benefit from collaborating with a less accurate one, but these regimes are asymmetric between the human and the algorithm's accuracy. View details
Preview abstract We present SPHEAR, an accurate, differentiable parametric statistical 3D human head model, enabled by a novel 3D registration method based on spherical embeddings. We shift the paradigm away from the classical Non-Rigid Registration methods, which operate under various surface priors, increasing reconstruction fidelity and minimizing required human intervention. Additionally, SPHEAR is a complete model that allows not only to sample diverse synthetic head shapes and facial expressions, but also gaze directions, high-resolution color textures, surface normal maps, and hair cuts represented in detail, as strands. SPHEAR can be used for automatic realistic visual data generation, semantic annotation, and general reconstruction tasks. Compared to state-of-the-art approaches, our components are fast and memory efficient, and experiments support the validity of our design choices and the accuracy of registration, reconstruction and generation techniques. View details
FP-Fed: Privacy-Preserving Federated Detection of Browser Fingerprinting
Meenatchi Sundaram Muthu Selva Annamalai
Emiliano De Cristofaro
Network and Distributed System Security (NDSS) Symposium (2024)
Preview abstract Browser fingerprinting often provides an attractive alternative to third-party cookies for tracking users across the web. In fact, the increasing restrictions on third-party cookies placed by common web browsers and recent regulations like the GDPR may accelerate the transition. To counter browser fingerprinting, previous work proposed several techniques to detect its prevalence and severity. However, these rely on 1) centralized web crawls and/or 2) computationally intensive operations to extract and process signals (e.g., information-flow and static analysis). To address these limitations, we present FP-Fed, the first distributed system for browser fingerprinting detection. Using FP-Fed, users can collaboratively train on-device models based on their real browsing patterns, without sharing their training data with a central entity, by relying on Differentially Private Federated Learning (DP-FL). To demonstrate its feasibility and effectiveness, we evaluate FP-Fed’s performance on a set of 18.3k popular websites with different privacy levels, numbers of participants, and features extracted from the scripts. Our experiments show that FP-Fed achieves reasonably high detection performance and can perform both training and inference efficiently, on-device, by only relying on runtime signals extracted from the execution trace, without requiring any resource-intensive operation. View details