Publications

Our teams aspire to make discoveries that impact everyone, and core to our approach is sharing our research and tools to fuel progress in the field.

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Our teams aspire to make discoveries that impact everyone, and core to our approach is sharing our research and tools to fuel progress in the field.

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1 - 15 of 11554 publications
A 3D Scene Graphs Survey: Open Challenges and Future Directions
Dennis Rotondi
Francesco Argenziano
Sebastian Koch
Nathan Hughes
Martin Büchner
Johanna Wald
Lukas Schmid
Daniele Nardi
Abhinav Valada
Liam Paul
Luca Carlone
Kai Arras
Annual Review of Control, Robotics, and Autonomous Systems (ARCRAS), 10 (2027) (to appear)
Preview abstract 3D Scene Graphs (3DSGs) have emerged as a powerful representation for spatial AI by combining geometric grounding with semantic and relational abstractions of the environment. Their expressiveness has made them relevant to a broad range of problems in robotics and computer vision, including mapping, task and motion planning, scene understanding, and many others. However, the field remains fragmented: different communities adopt distinct formulations, construction pipelines, and evaluation protocols, making it difficult to compare methods, identify common assumptions, and assess remaining challenges for robust real- world deployment. This survey provides a unified and critical review of 3DSGs, with particular emphasis on open challenges and future directions. We first formalize 3DSGs under a common definition and analyze the principal modeling choices that characterize existing formulations, including node and edge attributes, hierarchical structure, dynamic scene representations, and affordance-aware extensions. We then review how 3DSGs are constructed from raw sensory observations, covering both learning-oriented and construction-oriented systems. Finally, we examine downstream applications and evaluation strategies, from intrinsic graph quality to task-level performance. To support the community, we also provide a dedicated website that organizes and extends the surveyed works. View details
Preview abstract Recent reports have highlighted how mobile apps share user location data with third parties, risking user privacy and platform trust. Although location data is highly sensitive, when users grant apps location access, they may not know the full extent to which it is used. We study how requiring Android apps to show a reason for location access could impact developers, users, and the platform. We surveyed 323 Android app developers and found most supported such a requirement. The majority said it would have a positive impact on user privacy, trust for apps, and trust for Android, where impact on user trust for Android correlated most strongly with support. Many developers also said the intervention would increase the number of users granting location access. Yet their open-ended comments also revealed consistent concerns, such as apps providing dishonest reasons and platform verification. To study the impact on user behavior, we conducted a randomized controlled experiment with 2579 US Android users. We tested how users' decisions to grant location access were impacted by app type, whether reasons were included in the requests, and the content of the reasons, including monetization. We did not find the reasons impacted users' decisions; decisions were instead driven by app type and demographics. Yet we did find the reasons could have a positive impact on user perception for the platform when the reasons did not include using data for ads. Our findings provide insights into developers' willingness to implement privacy-enhancing changes, and expose limits to improving user privacy by simply adding information to user interfaces. View details
Preview abstract Source-to-source compilers may perform inefficiently by executing transpilation passes on scripts that do not contain the specific language features a pass is designed to transform, potentially leading to redundant processing. A compiler can analyze a script to generate a per-script feature map, for example, by identifying language features in its abstract syntax tree (AST). Before executing a transpilation pass, the compiler can check this map and may bypass the pass for that script if the specific feature targeted by the pass is not present. This feature map can also be dynamically updated throughout the compilation process as other passes transform the code. This method of conditional pass execution based on content-aware analysis may reduce redundant AST traversals, which could decrease overall compilation time and computational resource consumption. View details
MoXaRt: Audio-Visual Object-Guided Sound Interaction for XR
Sieun Kim
Qianhui Zheng
Ruoyu Xu
Ravi Tejasvi
Anuva Kulkarni
Junyi Zhu
2026
Preview abstract In Extended Reality (XR), complex acoustic environments often overwhelm users, compromising both scene awareness and social engagement due to entangled sound sources. We introduce MoXaRt, a real-time XR system that uses audio-visual cues to separate these sources and enable fine-grained sound interaction. MoXaRt's core is a cascaded architecture that performs coarse, audio-only separation in parallel with visual detection of sources (e.g. faces, instruments). These visual anchors then guide refinement networks to isolate individual sources, separating complex mixes of up to five concurrent sources (e.g. two voices + three instruments) with ca. 2 second processing latency. We validate MoXaRt through a technical evaluation on a new, complex dataset we collected, and a 22-participant user study. Our results demonstrate that MoXaRt significantly improves communication clarity—boosting listening comprehension in noisy conditions by 33.2% (p=0.0058)—and significantly reduces cognitive load (M=7.50 vs. M=3.36, p<0.001), paving the way for more perceptive and socially adept XR experiences. View details
MoXaRt: Audio-Visual Object-Guided Sound Interaction for XR
Sieun Kim
Qianhui Zheng
Ruoyu Xu
Ravi Tejasvi
Anuva Kulkarni
Junyi Zhu
2026
Preview abstract In Extended Reality (XR), complex acoustic environments often overwhelm users, compromising both scene awareness and social engagement due to entangled sound sources. We introduce MoXaRt, a real-time XR system that uses audio-visual cues to separate these sources and enable fine-grained sound interaction. MoXaRt's core is a cascaded architecture that performs coarse, audio-only separation in parallel with visual detection of sources (e.g. faces, instruments). These visual anchors then guide refinement networks to isolate individual sources, separating complex mixes of up to five concurrent sources (e.g. two voices + three instruments) with ca. 2 second processing latency. We validate MoXaRt through a technical evaluation on a new, complex dataset we collected, and a 22-participant user study. Our results demonstrate that MoXaRt significantly improves communication clarity—boosting listening comprehension in noisy conditions by 33.2% (p=0.0058)—and significantly reduces cognitive load (M=7.50 vs. M=3.36, p<0.001), paving the way for more perceptive and socially adept XR experiences. View details
Preview abstract Multimodal large language models (LLMs) integrate and process information from multiple modalities such as text, images, audio, and video, enabling complex tasks such as audio translation and visual question answering. While powerful, this complexity introduces novel vulnerabilities to sophisticated adversarial attacks. This survey paper provides a comprehensive overview of this rapidly expanding field, systematically categorizing attacks that range from manipulations of single modalities (e.g., perturbed images or audio) to those exploiting cross-modal interactions. We overview how these attacks exploit weaknesses in model fusion, attention mechanisms, and representation learning and provided analyses on their potential for real-world consequences. View details
Preview abstract Limitations in Sign-off Methodology: Traditional STA corner selection 10% lower STA corner from PMIC voltage is selected- design is constantly optimised for 10% lower voltage, thereby failing to build margin against differential drop. IR aware STA does not account timing path’s geometric imbalances (logic depths), net dominated interconnect skews (net delays & metal layer variation) - all dominant in advanced process nodes. Furthermore, this is workload dependent: fixing IR STA violations does not build margins on unseen vectors. Frequent Silicon issues due to these gaps: Low voltage mode scan shift Vmin jumps need to meet slack on paths which become exponentially sensitive to voltage gradients. Even small differential IR drops (capture & launch traversing through contrasting IR hotspot & cool regions) cause catastrophic slack loss High divergence paths with structural imbalances-where clock paths are net-dominated & are operated at high speeds often fail to meet hold timing, despite good pre-silicon margins due to high interlayer metal-sheet & via resistances in lower process nodes. Additionally, there is considerable PPA impact -higher dynamic & leakage power in clock & data paths respectively in divergent paths. Our proposed solution aims to address above gaps. View details
Preview abstract Here’s a thought experiment. Say I wave a magic wand across a codebase and an entire class of technical debt, poof, goes away and immediately evaporates if introduced in the future. For example, maybe I make it so that dead feature flags are simply no longer a problem: they just delete themselves as soon as the engineer wills it. Or maybe large-scale migrations just migrate themselves. Maybe we magically have 100% test coverage, without an engineer lifting a finger. What will happen to developer productivity? Surely, developer productivity increases overall. But will the productivity metrics that we all use as a proxy for “developer productivity” move up and to the right. Let’s explore this idea. View details
Integrating Level-Design for Editable, Shared Worlds in Diffusion Game Engines
Po Ryan
David Zhang
Amir Hertz
Gordon Wetzstein
Neal Wadhwa
Nataniel Ruiz
2026
Preview abstract Video world models have shown immense promise for interactive simulation and entertainment, but current systems still struggle with two important aspects of interactivity: user control over the environment for reproducible, editable experiences, and shared inference where players hold influence over a common world. To address these limitations, we introduce an explicit external memory into the system, a persistent state operating independent of the model’s context window, that is continually updated by user actions and queried throughout the generation roll-out. Unlike conventional diffusion game engines that op- erate as next-frame predictors, our approach decomposes generation into Memory, Observation, and Dynamics modules. This design gives users direct, editable control over environment structure via an editable memory representation, and it naturally extends to real-time multiplayer rollouts with coherent viewpoints and consistent cross-player interactions. View details
Phoenix: Rowhammer Attacks on DDR5 with Self-Correcting Synchronization
Michele Marazzi
Kaveh Razavi
Salman Qazi
Diego Meyer
Patrick Jattke
IEEE Security & Privacy (S&P) (2026)
Preview abstract Config Driven User Interface (CDUI) frameworks, often referred to interchangeably as Server Driven UI (SDUI) have fundamentally altered mobile and web application development. By shifting layout and orchestration logic from compiled client binaries to dynamic server responses, organizations bypass slow app store review cycles and ensure cross-platform consistency. Despite its widespread adoption by industry leaders, CDUI remains underexplored in formal software engineering literature. This paper investigates the evolution of CDUI through a hybrid methodology, combining a Multivocal Literature Review (MLR) of grey literature from organizations including Uber, Airbnb, Lyft, Spotify, Faire, and Zalando, with a structural artifact analysis of open-source production frameworks (Yandex DivKit, Zup Beagle, and Spotify Hub). We introduce a taxonomy grounded in established foundational UI components and evaluate systems across three axes: Modularity, Centralization, and Strictness. By tracing the architectural evolution from simple remote configurations to strongly typed, Protobuf-driven contracts, our empirical artifact analysis (evaluating 570 schema commits across three repositories) demonstrates the critical magnitude of schema governance and the complex challenge of managing “contract fragility.” We further analyze cross-cutting concerns such as security sandboxing, “BFF Bloat,” and native accessibility mapping, culminating in a future research agenda focused on the formal verification of UI configurations. View details
Nudging Developers Toward Privacy: Evaluating the Impact of Personalized App Review Reports
Omer Akgul
Michelle L. Mazurek
USENIX Symposium on Usable Privacy and Security (SOUPS) (2026)
Preview abstract Mobile application developers often struggle to create accurate privacy notices or implement robust privacy practices due to limited expertise or resources. While users share unsolicited privacy feedback in app reviews, and prior research has characterized this privacy feedback, uncovering developer reactions to this feedback remains unexplored. This study explores whether personalized privacy review reports---summarizing real user feedback for a developer's own app---can effectively nudge them toward planning privacy improvements. We surveyed 42 app developers, presenting them with reports containing privacy themes, temporal trends, peer benchmarks, and emotion distributions derived from their apps' reviews. Our findings indicate that these privacy report interventions proved highly effective, with 76% (32 of 42) of participants finding at least one section of the report useful. Furthermore, exposure to the report increased the participants' intent to pursue privacy-relevant actions -- such as reorganizing the UI, enhancing privacy communications, or adding/removing features -- with 69% (29 of 42) of participants indicating an increased intent to do so. Almost all developers expressed a desire to receive such privacy reports periodically or on demand. These results indicate that making this style of report broadly available across the industry could foster a more privacy-conscious mobile ecosystem. View details
Towards AI as a Collaborative Partner: A Taxonomy of AI Agent Behavior in Software Engineering
Proceedings of the 3rd ACM International Conference on AI-Powered Software (AIware '26), ACM, Montreal, QC, Canada (2026) (to appear)
Preview abstract The ongoing transition of Large Language Models (LLMs) in software engineering from one-shot code generators into agentic partners requires a shift in how we define and measure success. While models are becoming more capable, the industry lacks a clear understanding of the behavioral norms that make an interactive software engineering (SWE) agent effective in collaborative software development in the enterprise. This work addresses this gap by presenting a taxonomy of desirable SWE agent behaviors, synthesized from 91 sets of developer-defined rules for SWE agents and validated through interviewing 15 experienced professional developers. In this taxonomy, we identify four core expectations: Adhere to Standards and Processes, Ensure Code Quality and Reliability, Solve Problems Effectively, and Collaborate with the Developer. These findings offer a concrete vocabulary for aligning SWE agent behavior with developer preferences, enabling researchers and practitioners to move beyond correctness-only benchmarks and start designing evaluations that reflect the socio-technical nature of professional software development in enterprises. View details
Preview abstract We study machine unlearning in large generative models by framing the task as likelihood-ratio estimation rather than supervised fine-tuning. While classifier guidance is a standard approach for approximating the target density ratio and can succeed in general, we show it can fail to faithfully unlearn with finite samples when the forget set represents a sharp, concentrated data distribution. To address this, we introduce \textbf{Temper-Then-Tilt Unlearning (\alg)}, which freezes the base model and applies a two-step inference procedure: (i) \textit{tempering} the base distribution to flatten high-confidence spikes, and (ii) \textit{tilting} the tempered distribution using a lightweight classifier trained to distinguish retain from forget samples. Our theoretical analysis provides finite-sample guarantees linking the surrogate classifier's risk to unlearning quality, proving that tempering is necessary to successfully unlearn for concentrated distributions. Empirical evaluations on the TOFU benchmark demonstrate that \alg improves forget quality and generative utility over existing baselines, while training only a fraction of the parameters with a minimal runtime. View details
Preview abstract The management of a hybrid workforce comprising human and autonomous computational agents may be challenged by the use of separate systems for human capital and software assets, which can create a governance gap. A system can provide a unified framework for managing a hybrid workforce. For example, the system may utilize a labor service mesh to analyze and route tasks to either a human intent tier or an agentic execution tier. A potential principle of the system is structural symmetry, where computational agents can be assigned digital identities and managed through a lifecycle process that may parallel human resource functions, such as onboarding, performance evaluation, and structured offboarding. This integrated approach can facilitate a unified system of record and governance model for an organization's intelligence capacity. View details
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