Junfeng He
Short bio
Junfeng He is a tech lead and research scientist in Google Research. He got his bachelor and master degree from Tsinghua University, and PhD from Columbia University.His full publication list can be found in google scholar page
Research areas
His major research areas include computer vision, machine learning, search/retrieval/ranking, HCI, and health. He has about 20 years research experience on image retrieval&classification, image generation/editing and their detection, ranking, large scale (approximate) machine learning, etc.His current research interests include
Recent research papers (*: co-first author +: corresponding author)
User foundation models, evaluating/optimizing generative models and content creation with user foundation models
Modeling of human attention & behavior and its applications
Awards
Google Blogpost
Authored Publications
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Rich Human Feedback for Text to Image Generation
Katherine Collins
Nicholas Carolan
Youwei Liang
Peizhao Li
Dj Dvijotham
Gang Li
Sarah Young
Jiao Sun
Arseniy Klimovskiy
Preview abstract
Recent Text-to-Image (T2I) generation models such as Stable Diffusion and Imagen have made significant progress in generating high-resolution images based on text descriptions. However, many generated images still suffer from issues such as artifacts/implausibility, misalignment with text descriptions, and low aesthetic quality.
Inspired by the success of Reinforcement Learning with Human Feedback (RLHF) for large language models, prior work collected human-provided scores as feedback on generated images and trained a reward model to improve the T2I generation.
In this paper, we enrich the feedback signal by (i) marking image regions that are implausible or misaligned with the text, and (ii) annotating which keywords in the text prompt are not represented in the image.
We collect such rich human feedback on 18K generated images and train a multimodal transformer to predict these rich feedback automatically.
We show that the predicted rich human feedback can be leveraged to improve image generation, for example, by selecting high-quality training data to finetune and improve the generative models, or by creating masks with predicted heatmaps to inpaint the problematic regions.
Notably, the improvements generalize to models (Muse) beyond those used to generate the images on which human feedback data were collected (Stable Diffusion variants).
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Accelerating eye movement research via accurate and affordable smartphone eye tracking
Na Dai
Ethan Steinberg
Kantwon Rogers
Venky Ramachandran
Mina Shojaeizadeh
Li Guo
Nature Communications, 11 (2020)
Preview abstract
Eye tracking has been widely used for decades in vision research, language and usability. However, most prior research has focused on large desktop displays using specialized eye trackers that are expensive and cannot scale. Little is known about eye movement behavior on phones, despite their pervasiveness and large amount of time spent. We leverage machine learning to demonstrate accurate smartphone-based eye tracking without any additional hardware. We show that the accuracy of our method is comparable to state-of-the-art mobile eye trackers that are 100x more expensive. Using data from over 100 opted-in users, we replicate key findings from previous eye movement research on oculomotor tasks and saliency analyses during natural image viewing. In addition, we demonstrate the utility of smartphone-based gaze for detecting reading comprehension difficulty. Our results show the potential for scaling eye movement research by orders-of-magnitude to thousands of participants (with explicit consent), enabling advances in vision research, accessibility and healthcare.
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On-device Few-shot Personalization for Real-time Gaze Estimation
Khoi Pham
Chase Riley Roberts
Dmitry Lagun
ICCV 2019 Gaze workshop
Preview abstract
Recent research has demonstrated the ability to estimate user’s gaze on mobile devices, by performing inference from an image captured with the phone’s front-facing camera, and without requiring specialized hardware. Gaze estimation accuracy is known to improve with additional calibration data from the user. However, most existing methods require either significant number of calibration
points or computationally intensive model fine-tuning that is practically infeasible on a mobile device. In this paper, we overcome limitations of prior work by proposing a novel few-shot personalization approach for 2D gaze estimation. Compared to the best calibration-free model [11], the proposed method yields substantial improvements in gaze prediction accuracy (24%) using only 3 calibration
points in contrast to previous personalized models that offer less improvement while requiring more calibration points. The proposed model requires 20x fewer FLOPS than the state-of-the-art personalized model [11] and can be run entirely on-device and in real-time, thereby unlocking a variety of important applications like accessibility, gaming and human-computer interaction.
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