William T. Freeman

William T. Freeman

Bill Freeman is a Senior Research Scientist at Google, managing a team within Machine Perception doing research in vision and graphics. He is also a faculty member at MIT, in the Electrical Engineering and Computer Science Department, and a member of CSAIL, the Computer Science and Artificial intelligence Laboratory there. He received outstanding paper awards at computer vision or machine learning conferences in 1997, 2006, 2009 and 2012, and test-of-time awards for papers from 1990 and 1995.
Authored Publications
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    Preview abstract Creativity is an indispensable part of human cognition and also an inherent part of how we make sense of the world. Metaphorical abstraction is fundamental in communicating creative ideas through nuanced relationships between abstract concepts such as feelings. While computer vision benchmarks and approaches predominantly focus on understanding and generating literal interpretations of images, metaphorical comprehension of images remains relatively unexplored. Towards this goal, we introduce MetaCLUE, a set of vision tasks on visual metaphor. We also collect high-quality and rich metaphor annotations (abstract objects, concepts, relationships along with their corresponding object boxes) as there do not exist any datasets that facilitate the evaluation of these tasks. We perform a comprehensive analysis of state-of-the-art models in vision and language based on our annotations, highlighting strengths and weaknesses of current approaches in visual metaphor Classification, Localization, Understanding (retrieval, question answering, captioning) and gEneration (text-to-image synthesis) tasks. We hope this work provides a concrete step towards developing AI systems with human-like creative capabilities. View details
    MaskGIT: Masked Image Generative Transformers
    Huiwen Chang
    Han Zhang
    Lu Jiang
    Ce Liu
    CVPR(2022)
    Preview abstract Generative transformers have experienced rapid popularity growth in the computer vision community in synthesizing high-fidelity and high-resolution images. The best generative transformer models so far, however, still treat an image naively as a sequence of tokens, and decode an image sequentially following the raster scan ordering (i.e. line-by-line). We find this strategy neither optimal nor efficient. This paper proposes a novel image synthesis paradigm using a bidirectional transformer decoder, which we term MaskGIT. During training, MaskGIT learns to predict randomly masked tokens by attending to tokens in all directions. At inference time, the model begins with generating all tokens of an image simultaneously, and then refines the image iteratively conditioned on the previous generation. Our experiments demonstrate that MaskGIT significantly outperforms the state-of-the-art transformer model on the ImageNet dataset, and accelerates autoregressive decoding by up to 64x. Besides, we illustrate that MaskGIT can be easily extended to various image editing tasks, such as inpainting, extrapolation, and image manipulation. View details
    AutoFlow: Learning a Better Training Set for Optical Flow
    Daniel Vlasic
    Charles Herrmann
    Varun Jampani
    Huiwen Chang
    Ramin Zabih
    Ce Liu
    (2021)
    Preview abstract Synthetic datasets play a critical role in pre-training CNN models for optical flow, but they are painstaking to generate and hard to adapt to new applications. To automate the process, we present AutoFlow, a simple and effective method to render training data for optical flow that optimizes the performance of a model on a target dataset. AutoFlow takes a layered approach to render synthetic data, where the motion, shape, and appearance of each layer are controlled by learnable hyperparameters. Experimental results show that AutoFlow achieves state-of-the-art accuracy in pre-training both PWC-Net and RAFT. Our code and data are available at https://autoflow-google.github.io. View details
    THUNDR: Transformer-based 3D HUmaN Reconstruction with Markers
    Mihai Zanfir
    Andrei Zanfir
    Proceedings of the IEEE/CVF International Conference on Computer Vision(2021)
    Preview abstract We present THUNDR, a transformer-based deep neural network methodology to reconstruct the 3D pose and shape of people, given monocular RGB images. Key to our methodology is an intermediate 3D marker representation, where we aim to combine the predictive power of model-free output architectures and the regularizing, anthropometrically-preserving properties of a statistical human surface models like GHUM—a recently introduced, expressive full body statistical 3d human model, trained end-to-end. Our novel transformer-based prediction pipeline can focus on image regions relevant to the task, supports self-supervised regimes, and ensures that solutions are consistent with human anthropometry. We show state-of-the-art results on Human3.6M and 3DPW, for both the fully-supervised and the self-supervised models, for the task of inferring 3D human shape, joint positions, and global translation. Moreover, we observe very solid 3d reconstruction performance for difficult human poses collected in the wild. Models will be made available for research. View details
    Preview abstract Image classification models can depend on multiple different semantic attributes of the image. An explanation of the decision of the classifier needs to both discover and visualize these properties. Here we present StylEx, a method for doing this, by training a generative model to specifically explain multiple attributes that underlie classifier decisions. A natural source for such attributes is the S-space of StyleGAN, which is known to generate semantically meaningful dimensions in the image. However, these will typically not correspond to classifier-specific attributes since standard GAN training is not dependent on the classifier. To overcome this, we propose training procedure for a StyleGAN, which incorporates the classifier model. This results in an S-space that captures distinct attributes underlying classifier outputs. After training, the model can be used to visualize the effect of changing multiple attributes per image, thus providing an image-specific explanation. We apply StylEx to multiple domains, including animals, leaves, faces and retinal images. For these, we show how an image can be changed in different ways to change its classifier prediction. Our results show that the method finds attributes that align well with semantic ones, generate meaningful image-specific explanations, and are interpretable as measured in user-studies. View details
    Preview abstract Single image 3D photography enables viewers to view a still image from novel viewpoints. Recent approaches for single-image view synthesis combine monocular depth network along with inpainting networks resulting in compelling novel view synthesis results. A drawback of these approaches is the use of hard layering making them not suitable to model intricate appearance effects such as matting. We present SLIDE, a modular and unified system for single image 3D photography that uses simple yet effective soft layering strategy to model appearance effects. In addition, we propose a novel depth-aware training of inpainting network suitable for 3D photography task. Extensive experimental analysis on 3 different view synthesis datasets in combination with user studies on in-the-wild image collections demonstrate the superior performance of our technique in comparison to existing strong baselines. View details
    Neural Descent for Visual 3D Human Pose and Shape
    Andrei Zanfir
    Mihai Zanfir
    Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)(2021), pp. 14484-14493
    Preview abstract We present a deep neural network methodology to reconstruct the 3d pose and shape of people, given image or video inputs. We rely on a recently introduced, expressive full body statistical 3d human model, GHUM, with facial expression and hand detail and aim to learn to reconstruct the model pose and shape states in a self-supervised regime. Central to our methodology, is a learning to learn approach, referred to as HUman Neural Descent (HUND) that avoids both second-order differentiation when training the model parameters, and expensive state gradient descent in order to accurately minimize a semantic differentiable rendering loss at test time. Instead, we rely on novel recurrent stages to update the pose and shape parameters such that not only losses are minimized effectively but the process is regularized in order to ensure progress. The newly introduced architecture is tested extensively, and achieves state-of-the-art results on datasets like H3.6M and 3DPW, as well as in complex imagery collected in-the-wild. View details
    Neural Light Transport for Relighting and View Synthesis
    Xiuming Zhang
    Yun-Ta Tsai
    Tiancheng Sun
    Tianfan Xue
    Philip Davidson
    Christoph Rhemann
    Paul Debevec
    Ravi Ramamoorthi
    ACM Transactions on Graphics, 40(2021)
    Preview abstract The light transport (LT) of a scene describes how it appears under different lighting and viewing directions, and complete knowledge of a scene's LT enables the synthesis of novel views under arbitrary lighting. In this paper, we focus on image-based LT acquisition, primarily for human bodies within a light stage setup. We propose a semi-parametric approach to learn a neural representation of LT that is embedded in the space of a texture atlas of known geometric properties, and model all non-diffuse and global LT as residuals added to a physically-accurate diffuse base rendering. In particular, we show how to fuse previously seen observations of illuminants and views to synthesize a new image of the same scene under a desired lighting condition from a chosen viewpoint. This strategy allows the network to learn complex material effects (such as subsurface scattering) and global illumination, while guaranteeing the physical correctness of the diffuse LT (such as hard shadows). With this learned LT, one can relight the scene photorealistically with a directional light or an HDRI map, synthesize novel views with view-dependent effects, or do both simultaneously, all in a unified framework using a set of sparse, previously seen observations. Qualitative and quantitative experiments demonstrate that our neural LT (NLT) outperforms state-of-the-art solutions for relighting and view synthesis, without separate treatment for both problems that prior work requires. View details
    Preview abstract Monocular 3D human pose and shape estimation is challenging due to the many degrees of freedom of the human body and thedifficulty to acquire training data for large-scale supervised learning incomplex visual scenes. In this paper we present practical semi-supervisedand self-supervised models that support training and good generalizationin real-world images and video. Our formulation is based on kinematiclatent normalizing flow representations and dynamics, as well as differ-entiable, semantic body part alignment loss functions that support self-supervised learning. In extensive experiments using 3D motion capturedatasets like CMU, Human3.6M, 3DPW, or AMASS, as well as imagerepositories like COCO, we show that the proposed methods outperformthe state of the art, supporting the practical construction of an accuratefamily of models based on large-scale training with diverse and incom-pletely labeled image and video data. View details
    Preview abstract We present a novel GAN-based model that utilizes the space of deep features learned by a pre-trained object recognition model. Inspired by classical image pyramid representations, we construct our model as a Semantic Generation Pyramid -- a hierarchical framework which leverages the continuum of semantic information encapsulated in such deep features; this ranges from low level information contained in fine features to high level, semantic information contained in deeper features. More specifically, given a set of features extracted from a reference image, our model generates diverse image samples, each with matching features at each semantic level of the recognition model. We demonstrate that our model results in a versatile and flexible framework that can be used in various classic and novel image generation tasks. These include: generating images with a controllable extent of semantic similarity to a reference image, and different manipulation tasks such as semantically-controlled inpainting and compositing; all achieved with the same model, with no further training. View details