Thomas Funkhouser
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Panoptic Neural Fields: A Semantic Object-Aware Neural Scene Representation
Kyle Genova
Xiaoqi Yin
Leonidas Guibas
Frank Dellaert
Conference on Computer Vision and Pattern Recognition (2022)
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We present Panoptic Neural Fields (PNF), an object-aware neural scene representation that decomposes a scene into a set of objects (things) and background (stuff). Each object is represented by an oriented 3D bounding box and a multi-layer perceptron (MLP) that takes position, direction, and time and outputs density and radiance. The background stuff is represented by a similar MLP that additionally outputs semantic labels. Each object MLPs are instance-specific and thus can be smaller and faster than previous object-aware approaches, while still leveraging category-specific priors incorporated via meta-learned initialization. Our model builds a panoptic radiance field representation of any scene from just color images. We use off-the-shelf algorithms to predict camera poses, object tracks, and 2D image semantic segmentations. Then we jointly optimize the MLP weights and bounding box parameters using analysis-by-synthesis with self-supervision from color images and pseudo-supervision from predicted semantic segmentations. During experiments with real-world dynamic scenes, we find that our model can be used effectively for several tasks like novel view synthesis, 2D panoptic segmentation, 3D scene editing, and multiview depth prediction.
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Scene Representation Transformer: Geometry-Free Novel View Synthesis Through Set-Latent Scene Representations
Henning Meyer
Urs Bergmann
Klaus Greff
Noha Radwan
Alexey Dosovitskiy
Jakob Uszkoreit
Conference on Computer Vision and Pattern Recognition (CVPR) (2022)
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A classical problem in computer vision is to infer a 3D scene representation from few images that can be used to render novel views at interactive rates. Previous work focuses on reconstructing pre-defined 3D representations, e.g. textured meshes, or implicit representations, e.g. radiance fields, and often requires input images with precise camera poses and long processing times for each novel scene.
In this work, we propose the Scene Representation Transformer (SRT), a method which processes posed or unposed RGB images of a new area, infers a "set-latent scene representation", and synthesises novel views, all in a single feed-forward pass. To calculate the scene representation, we propose a generalization of the Vision Transformer to sets of images, enabling global information integration, and hence 3D reasoning. An efficient decoder transformer parameterizes the light field by attending into the scene representation to render novel views. Learning is supervised end-to-end by minimizing a novel-view reconstruction error.
We show that this method outperforms recent baselines in terms of PSNR and speed on synthetic datasets, including a new dataset created for the paper. Further, we demonstrate that SRT scales to support interactive visualization and semantic segmentation of real-world outdoor environments using Street View imagery.
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Learning Pneumatic Non-Prehensile Manipulation with a Mobile Blower
Jimmy Wu
Xingyuan Sun
Andy Zeng
Shuran Song
Szymon Rusinkiewicz
IEEE Robotics and Automation Letters (RA-L) (2022)
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We investigate pneumatic non-prehensile manipulation (i.e., blowing) as a means of efficiently moving scattered objects into a target receptacle. Due to the chaotic nature of aerodynamic forces, a blowing controller must (i) continually adapt to unexpected changes from its actions, (ii) maintain fine-grained control, since the slightest misstep can result in large unintended consequences (e.g., scatter objects already in a pile), and (iii) infer long-range plans (e.g., move the robot to strategic blowing locations). We tackle these challenges in the context of deep reinforcement learning, introducing a multi-frequency version of the spatial action maps framework. This allows for efficient learning of vision-based policies that effectively combine high-level planning and low-level closed-loop control for dynamic mobile manipulation. Experiments show that our system learns efficient behaviors for the task, demonstrating in particular that blowing achieves better downstream performance than pushing, and that our policies improve performance over baselines. Moreover, we show that our system naturally encourages emergent specialization between the different subpolicies spanning low-level fine-grained control and high-level planning. On a real mobile robot equipped with a miniature air blower, we show that our simulation-trained policies transfer well to a real environment and can generalize to novel objects.
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Spatial Intention Maps for Multi-Agent Mobile Manipulation
Jimmy Wu
Xingyuan Sun
Andy Zeng
Shuran Song
Szymon Rusinkiewicz
IEEE International Conference on Robotics and Automation (ICRA) (2021)
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The ability to communicate intention enables decentralized multi-agent robots to collaborate while performing physical tasks. In this work, we present spatial intention maps, a new intention representation for multi-agent vision-based deep reinforcement learning that improves coordination between decentralized mobile manipulators. In this representation, each agent's intention is provided to other agents, and rendered into an overhead 2D map aligned with visual observations. This synergizes with the recently proposed spatial action maps framework, in which state and action representations are spatially aligned, providing inductive biases that encourage emergent cooperative behaviors requiring spatial coordination, such as passing objects to each other or avoiding collisions. Experiments across a variety of multi-agent environments, including heterogeneous robot teams with different abilities (lifting, pushing, or throwing), show that incorporating spatial intention maps improves performance for different mobile manipulation tasks while significantly enhancing cooperative behaviors.
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Multiresolution Deep Implicit Functions for 3D Shape Representation
Zhang Chen
Kyle Genova
Sofien Bouaziz
Christian Haene
Cem Keskin
Danhang "Danny" Tang
ICCV (2021)
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We introduce Multiresolution Deep Implicit Functions (MDIF), a hierarchical representation that can recover fine details, while being able to perform more global operations such as shape completion.
Our model represents a complex 3D shape with a hierarchy of latent grids, which can be decoded into different resolutions. Training is performed in an encoder-decoder manner, while the decoder-only optimization is supported during inference, hence can better generalize to novel objects, especially when performing shape completion. To the best of our knowledge, MDIF is the first model that can at the same time (1) reconstruct local detail; (2) perform decoder-only inference; (3) fulfill shape reconstruction and completion. We demonstrate superior performance against prior arts in our experiments.
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IBRNet: Learning Multi-View Image-Based Rendering
Kyle Genova
Pratul Srinivasan
Qianqian Wang
Ricardo Martin-Brualla
Zhicheng Wang
Conference on Computer Vision and Pattern Recognition (CVPR), IEEE (2021) (to appear)
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We present a method that synthesizes novel views of complex scenes by interpolating a sparse set of nearby views.The core of our method is a multilayer perceptron (MLP)that generates RGBA at each 5D coordinate from multi-view image features. Unlike neural scene representation work that optimizes per-scene functions for rendering, we learn a generic view interpolation function that naturally generalizes to novel scene types and camera setups. Compared to previous generic image-based rendering (IBR) methods like Multiple-plane images (MPIs) that use discrete volume representations, our method instead produces RGBAs at continuous 5D locations (3D spatial locations and 2D viewing directions), enabling high-resolution imagery rendering.Our rendering pipeline is fully differentiable, and the only input required to train our method are multi-view posed images. Experiments show that our method outperforms previous IBR methods, and achieves state-of-the-art performance when fine tuned on each test scene.
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Virtual Multi-view Fusion for 3D Semantic Segmentation
Xiaoqi(Michael) Yin
Brian Brewington
European Conference on Computer Vision (2020)
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Semantic segmentation of 3D meshes is an important problem for 3D scene understanding. In this paper we revisit the classic multiview representation of 3D meshes and study several techniques that make them effective for 3D semantic segmentation of meshes. Given a 3D mesh reconstructed from RGBD sensors, our method effectively chooses different virtual views of the 3D mesh and renders multiple 2D channels for training an effective 2D semantic segmentation model. Features from multiple per view predictions are finally fused on 3D mesh vertices to predict mesh semantic segmentation labels. Using the large scale indoor 3D semantic segmentation benchmark of ScanNet, we show that our virtual views enable more effective training of 2D semantic segmentation networks than previous multiview approaches. When the 2D per pixel predictions are aggregated on 3D surfaces, our virtual multiview fusion method is able to achieve significantly better 3D semantic segmentation results compared to all prior multiview approaches and competitive with recent 3D convolution approaches.
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An LSTM Approach to Temporal 3D Object Detection in LiDAR Point Clouds
Rui Huang
Wanyue Zhang
ECCV (2020)
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Detecting objects in 3D LiDAR data is a core technology for autonomous driving and other robotics applications. Although LiDAR data is acquired over time, most of the 3D object detection algorithms propose object bounding boxes independently for each frame and neglect the useful information available in the temporal domain. To address this problem, in this paper we propose a sparse LSTM-based multi-frame 3d object detection algorithm. We use a U-Net style 3D sparse convolution network to extract features for each frame's LiDAR point-cloud. These features are fed to the LSTM module together with the hidden and memory features from last frame to predict the 3d objects in the current frame as well as hidden and memory features that are passed to the next frame. Experiments on the Waymo Open Dataset show that our algorithm outperforms the traditional frame by frame approach by 7.5% mAP@0.7 and other multi-frame approaches by 1.2% while using less memory and computation per frame. To the best of our knowledge, this is the first work to use an LSTM for 3D object detection in sparse point clouds.
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Pillar-based Object Detection for Autonomous Driving
Yue Wang
Justin Solomon
ECCV (2020)
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We present a simple and flexible object detection framework optimized for autonomous driving. Building on the observation that point clouds in this application are extremely sparse, we propose a practical pillar-based approach to fix the imbalance issue caused by anchors. In particular, our algorithm incorporates a cylindrical projection into multi-view feature learning, predicts bounding box parameters per pillar rather than per point or per anchor, and includes an aligned pillar-to-point projection module to improve the final prediction. Our anchor-free approach avoids hyperparameter search associated with past methods, simplifying 3D object detection while significantly improving upon state-of-the-art.
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The goal of this project is to learn a 3D shape representation that enables accurate surface reconstruction, compact storage, efficient computation, consistency for similar shapes, generalization across diverse shape categories, and inference from depth camera observations. Towards this end, we introduce Local Deep Implicit Functions (LDIF), a 3D shape representation that decomposes space into a structured set of learned implicit functions. We provide networks that infer the space decomposition and local deep implicit functions from a 3D mesh or posed depth image. During experiments, we find that it provides 10.3 points higher surface reconstruction accuracy (F-Score) than the state-of-the-art (OccNet), while requiring fewer than 1 percent of the network parameters. Experiments on posed depth image completion and generalization to unseen classes show 15.8 and 17.8 point improvements over the state-of-the-art, while producing a structured 3D representation for each input with consistency across diverse shape collections.
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