Liviu Panait

Liviu Panait

Liviu Panait received a Ph.D. degree in Computer Science from George Mason University in 2007, and is currently working on organizing the world's information and making it universally accessible and useful. His research interests include machine learning, multiagent systems, computer games, artificial life, data mining, and information retrieval.

Liviu Panait co-chaired the AAMAS 2007 Workshop on Adaptive and Learning Agents, the AAMAS 2006 Workshop on Adaptation and Learning in Autonomous Agents and Multiagent Systems, co-organized the AAAI 2005 Fall Symposium on Coevolutionary and Coadaptive Systems, served as a program committee member or as an invited reviewer for multiple international conferences and journals, and he is a member of the IEEE Task Force on Coevolution. He is a co-author of the ECJ evolutionary computation library and the MASON multi-agent simulation toolkit. For more information, please visit his home page.

Research Areas

Authored Publications
Sort By
  • Title
  • Title, descending
  • Year
  • Year, descending
Towards Expert-level Medical AI for Real-time Video Consultations
Mahvish Nagda
Jihyeon Lee
Matthew Thompson
CJ Park
Tim Strother
Roma Ruparel
Teya Bergamaschi
Suhana Bedi
Meet Shah
Pavel Dubov
Toshiyuki Fukuzawa
Sam Schmidgall
Craig Schiff
Joseph Xu
Aliya Rysbek
Yana Lunts
Jan Freyberg
Rebecca Hemenway
Sunny Virmani
David Racz
Carey Radebaugh
Joelle Barral
Kavi Goel
Kat Chou
James Manyika
Gregory Wayne
Yun Liu
Ethan Goh
Christina Chen
Ryutaro Tanno
arXiv, Google (2026)
Preview abstract Audio-visual interaction is the standard for patient-physician consultations, enabling natural communication and effective assessment of illness through non-verbal cues. While text-based AI has shown promise, it discards essential perceptual dimensions and limits patients who cannot articulate symptoms in writing. Early efforts to extend medical AI to audio-visual interaction have demonstrated feasibility, but not reached clinician-level performance. Here, we provide the first demonstration of expert-level AI in real-time clinical video consultations using AMIE (Articulate Medical Intelligence Explorer) in a video configuration. AMIE (Video) is a Gemini-based multi-agent system integrating low-latency dialogue, clinical reasoning, and real-time audio-visual perception. To guide development, we established a taxonomy and automated evaluations for clinical audio-visual cues in telehealth settings. In a randomized Objective Structured Clinical Examination (OSCE) study with 30 primary care physicians (PCPs), 15 patient actors and 100 clinical scenarios, we compared AMIE (Video), its text-only counterpart AMIE (Text), and PCPs consulting via video. Clinical evaluators rated AMIE (Video) on par or better than PCPs in history-taking, diagnosis, management, and physical observation and examination. Patient actors preferred AMIE's approach to assessing and explaining conditions, while PCPs were preferred for rapport and partnership building. In modality ablation, patient actors preferred AMIE (Video)'s interface over text chat for communicative effectiveness, convenience, and feeling understood. Limitations remain in fine anatomical precision, subtle affective nuances, and high-frequency movements. While further research is needed before real-world translation, these results mark an important milestone toward AI systems capable of augmenting care across the sensory complexity of clinical practice. View details
Learning to Generate Image Embeddings with User-level Differential Privacy
Zheng Xu
Maxwell D. Collins
Yuxiao Wang
Sewoong Oh
Ting Liu
IEEE Conference on Computer Vision and Pattern Recognition (CVPR) (2023) (to appear)
Preview abstract We consider training feature extractors with user-level differential privacy to map images to embeddings from large-scale supervised data. To achieve user-level differential privacy, federated learning algorithms are extended and applied to aggregate user partitioned data, together with sensitivity control and noise addition. We demonstrate a variant of federated learning algorithm with partial aggregation and private reconstruction can achieve strong privacy utility trade-offs. When a large scale dataset is provided, it is possible to train feature extractors with both strong utility and privacy guarantees by combining techniques such as public pretraining, virtual clients, and partial aggregation. View details
Preview abstract Cooperative coevolutionary algorithms have the potential to significantly speed up the search process by dividing the space into parts that can be each conquered separately. Unfortunately, recent research presented theoretical and empirical arguments that these algorithms might not be fit for optimization tasks, as they might tend to drift to suboptimal solutions in the search space. This paper details an extended formal model for cooperative coevolutionary algorithms, and uses it to demonstrate that these algorithms will converge to the globally optimal solution, if properly set and if given enough resources. We also present an intuitive graphical visualization for the basins of attraction to optimal and suboptimal solutions in the search space. View details
Cooperative Coevolution and Univariate Estimation of Distribution Algorithms
Christopher Vo
Sean Luke
Foundations of Genetic Algorithms (2009)
Preview abstract In this paper, we discuss a curious relationship between Cooperative Coevolutionary Algorithms (CCEAs) and Univariate EDAs. Inspired by the theory of CCEAs, we also present a new EDA with theoretical convergence guarantees, and some preliminary experimental results in comparison with existing Univariate EDAs. View details
Preview abstract This paper presents the dynamics of multiple learning agents from an evolutionary game theoretic perspective. We provide replicator dynamics models for cooperative coevolutionary algorithms and for traditional multiagent Q-learning, and we extend these differential equations to account for lenient learners: agents that forgive possible mismatched teammate actions that resulted in low rewards. We use these extended formal models to study the convergenceguarantees for these algorithms, and also to visualize the basins of attraction to optimal and suboptimal solutions in two benchmark coordination problems. We demonstrate that lenience provides learners with more accurate information about the benefits of performing their actions, resulting in higher likelihood of convergence to the globally optimal solution. In addition, our analysis indicates that the choice of learning algorithm has an insignificant impact on the overall performance of multiagent learning algorithms; rather, the performance of these algorithms depends primarily on the level of lenience that the agents exhibit to one another. Finally, our research supports the strength and generality of evolutionary game theory as a backbone for multiagent learning. View details
Theoretical Advantages of Lenient Learners in Multiagent Systems
Karl Tuyls
Proceedings of the Sixth International Conference on Autonomous Agents and Multi-agent Systems (AAMAS-07), ACM (2007)
Preview abstract This paper presents the dynamics of multiple reinforcement learning agents from an Evolutionary Game Theoretic perspective. We provide a Replicator Dynamics model for traditional multiagent Q-learning, and we then extend these differential equations to account for lenient learners: agents that forgive possible mistakes of their teammates that resulted in lower rewards. We use this extended formal model to visualize the basins of attraction of both traditional and lenient multiagent Q-learners in two benchmark coordination problems. The results indicate that lenience provides learners with more accurate estimates for the utility of their actions, resulting in higher likelihood of convergence to the globally optimal solution. In addition, our research supports the strength of EGT as a backbone for multiagent reinforcement learning. View details
×