Eugene Ie

Eugene Ie

Authored Publications
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    CoMSum: Dataset and Neural Model for Contextual Multi-Document Summarization
    Sheide Chammas
    Wan Zhu
    International Conference on Document Analysis and Recognition, International Conference on Document Analysis and Recognition (2021)
    Preview abstract Summarization is the task of compressing source document(s) into coherent and succinct passages. Query-based (contextual) multi-document summarization (qMDS) is a variant that targets summaries to specific informational needs with queries providing additional contexts. Progress in qMDS has been hampered by limited availability of corresponding types of datasets. In this work, we make two contributions. First, we develop an automatic approach for creating both extractive and abstractive qMDS examples from existing language resources. We use this approach to create \qmds, a qMDS dataset for public use. Secondly, to validate the utility of \qmds, we propose a neural model for extractive summarization that exploits the hierarchical nature of the input from multiple documents. It also infuses queries into the modeling to extract query-specific summaries. The experimental results show that modeling the queries and the multiple documents hierarchically improve the performance of qMDS on this datasets. This is consitent with our intuition and supports using \qmds for developing learning methods for qMDS. View details
    RecSim NG: Toward Principled Uncertainty Modeling for Recommender Ecosystems
    Martin Mladenov
    Vihan Jain
    Christopher Colby
    Nicolas Mayoraz
    Hubert Pham
    Ivan Vendrov
    ArXiv (2021)
    Preview abstract The development of recommender systems that optimize multi-turn interaction with users, and model the interactions of different agents (e.g., users, content providers, vendors) in the recommender ecosystem have drawn increasing attention in recent years. Developing and training models and algorithms for such recommenders can be especially difficult using static datasets, which often fail to offer the types of counterfactual predictions needed to evaluate policies over extended horizons. To address this, we develop RecSim NG, a probabilistic platform for the simulation of multi-agent recommender systems. RecSim NG is a scalable, modular, differentiable simulator implemented in Edward2 and TensorFlow. It offers: a powerful, general probabilistic programming language for agent-behavior specification; tools for probabilistic inference and latent-variable model learning, backed by automatic differentiation and tracing; a TensorFlow-based runtime for running simulations on accelerated hardware. We describe RecSim NG and illustrate how it can be used to create transparent, configurable, end-to-end models of a recommender ecosystem, complemented by a small set of simple use cases that demonstrate how RecSim NG can help both researchers and practitioners easily develop and train novel algorithms for recommender systems. A short version of this paper was published at RecSys 2020. View details
    On the Evaluation of Vision-and-Language Navigation Instructions
    Ming Zhao
    Peter Anderson
    Vihan Jain
    Su Wang
    Conference of the European Chapter of the Association for Computational Linguistics (EACL) (2021)
    Preview abstract Vision-and-Language Navigation wayfinding agents can be enhanced by exploiting automatically generated navigation instructions. However, existing instruction generators have not been comprehensively evaluated, and the automatic evaluation metrics used to develop them have not been validated. Using human wayfinders, we show that these generators perform on par with or only slightly better than a template-based generator and far worse than human instructors. Furthermore, we discover that BLEU, ROUGE, METEOR and CIDEr are ineffective for evaluating grounded navigation instructions. To improve instruction evaluation, we propose an instruction-trajectory compatibility model that operates without reference instructions. Our model shows the highest correlation with human wayfinding outcomes when scoring individual instructions. For ranking instruction generation systems, if reference instructions are available we recommend using SPICE. View details
    Preview abstract We introduce Room-Across-Room (RxR), a new Vision-and-Language Navigation (VLN) dataset. RxR is multilingual (English, Hindi, and Telugu) and larger (more paths and instructions) than other VLN datasets. It emphasizes the role of language in VLN by addressing known biases in paths and eliciting more references to visible entities. Furthermore, each word in an instruction is time-aligned to the virtual poses of instruction creators and validators. We establish baseline scores for monolingual and multilingual settings and multitask learning when including Room-to-Room annotations. We also provide results for a model that learns from synchronized pose traces by focusing only on portions of the panorama attended to in human demonstrations. The size, scope and detail of RxR dramatically expands the frontier for research on embodied language agents in simulated, photo-realistic environments. View details
    Demonstrating Principled Uncertainty Modeling for Recommender Ecosystems with RecSim NG
    Martin Mladenov
    Vihan Jain
    Christopher Colby
    Nicolas Mayoraz
    Hubert Pham
    Ivan Vendrov
    RecSys '20: Fourteenth ACM Conference on Recommender Systems (2020), pp. 591-593
    Preview abstract We develop RecSim NG, a probabilistic platform that supports natural, concise specification and learning of models for multi-agent recommender systems simulation. RecSim NG is a scalable, modular, differentiable simulator implemented in Edward2 and TensorFlow. An extended version of this paper is available as arXiv:2103.08057. View details
    BabyWalk: Going Farther in Vision-and-Language Navigation by Taking Baby Steps
    Wang Zhu
    Hexiang Hu
    Jiacheng Chen
    Zhiwei Deng
    Vihan Jain
    Proceedings of ACL 2020
    Preview abstract Learning to follow instructions is of fundamental importance to autonomous agents for vision-and-language navigation (VLN). In this paper, we study how an agent can navigate long paths when learning from a corpus that consists of shorter ones. We show that existing state-of-the-art agents do not generalize well. To this end, we propose BabyWalk, a new VLN agent that is learned to navigate by decomposing long instructions into shorter ones (BabySteps) and completing them sequentially. A special design memory buffer is used by the agent to turn its past experiences into contexts for future steps. The learning process is composed of two phases. In the first phase, the agent uses imitation learning from demonstration to accomplish BabySteps. In the second phase, the agent uses curriculum-based reinforcement learning to maximize rewards on navigation tasks with increasingly longer instructions. We create two new benchmark datasets (of long navigation tasks) and use them in conjunction with existing ones to examine BabyWalk’s generalization ability. Empirical results show that BabyWalk achieves state-of-the-art results on several metrics, in particular, is able to follow long instructions better. View details
    Preview abstract The Touchdown dataset (Chen et al., 2019) provides instructions by human annotators for navigation through New York City streets and for resolving spatial descriptions at a given location. To enable the wider research community to work effectively with the Touchdown tasks, we are publicly releasing the 29k raw Street View panoramas needed for Touchdown. We follow the process used for the StreetLearn data release (Mirowski et al., 2019) to check panoramas for personally identifiable information and blur them as necessary. These have been added to the StreetLearn dataset and can be obtained via the same process as used previously for StreetLearn. We also provide a reference implementation for both of the Touchdown tasks: vision and language navigation (VLN) and spatial description resolution (SDR). We compare our model results to those given in Chen et al. (2019) and show that the panoramas we have added to StreetLearn fully support both Touchdown tasks and can be used effectively for further research and comparison. View details
    Learning to Represent Images and Texts with Denotation Graphs
    Bowen Zhang
    Hexiang Hu
    Vihan Jain
    Proceedings of EMNLP 2020 (to appear)
    Preview abstract Learning to fuse vision and language information and represent them is an important topic with many applications. Recent progresses have leveraged the ideas of pre-training (from language modeling) and attention layers in Transformers to learn representation from datasets with images aligned with linguistic expressions that describe the images. In this paper, we propose learning representations from a set of implied visually grounded expressions between image and text, automatically mined from those datasets. In particular, we use denotation graphs to represent how specific concepts (such as sentences describing images) can be linked to abstract and generic concepts (such as short phrases) that are also visually grounded. This type of generic-to-specific relations can be discovered using linguistic analysis tools. We propose methods to incorporate such relations into learning representation. We show that state-of-the-art multimodal learning methods such as ViLBERT can be further improved by leveraging automatically harvested structural relations. The representations lead to stronger empirical results on downstream tasks of text-based image retrieval, and referral expression localization. We will release to the public both our codes and the extracted denotation graphs on both the Flickr30K and the COCO datasets. View details
    Preview abstract We propose RecSim, a configurable platform for authoring simulation environments for recommender systems (RSs) that naturally supports sequential interaction with users. RecSim allows the creation of new environments that reflect particular aspects of user behavior and item structure at a level of abstraction well-suited to pushing the limits of current reinforcement learning (RL) and RS techniques in sequential interactive recommendation problems. Environments can be easily configured that vary assumptions about: user preferences and item familiarity; user latent state and its dynamics; and choice models and other user response behavior. We outline how RecSim offers value to RL and RS researchers and practitioners, and how it can serve as a vehicle for academic-industrial collaboration. View details
    Multi-modal Discriminative Model for Vision-and-Language Navigation
    Haoshuo Huang
    Vihan Jain
    Harsh Mehta
    Proceedings of the Combined Workshop on Spatial Language Understanding (SpLU) and Grounded Communication for Robotics (RoboNLP) (2019)
    Preview abstract Vision-and-Language Navigation (VLN) is a natural language grounding task where agents have to interpret natural language instructions in the context of visual scenes in a dynamic environment to achieve prescribed navigation goals. Successful agents must have the ability to parse natural language of varying linguistic styles, ground them in potentially unfamiliar scenes, plan and react with ambiguous environmental feedback. Generalization ability is limited by the amount of human annotated data. In particular, paired vision-language sequence data is expensive to collect. We develop a discriminator that evaluates how well an instruction explains a given path in VLN task using multi-modal alignment. Our study reveals that only a small fraction of the high-quality augmented data from Fried et al. (2018), as scored by our discriminator, is useful for training VLN agents with similar performance on previously unseen environments. We also show that a VLN agent warm-started with pre-trained components from the discriminator outperforms the benchmark success rates of 35.5 by 10% relative measure on previously unseen environments. View details