Theoretical Advantages of Lenient Learners: An Evolutionary Game Theoretic Perspective
Abstract
This paper presents the dynamics of multiple learning agents from an evolutionary game theoretic perspective. We provide replicator dynamics models for cooperative coevolutionary algorithms and for traditional multiagent Q-learning, and we extend these differential equations to account for lenient learners: agents that forgive possible mismatched teammate actions that resulted in low rewards. We use these extended formal models to study the convergenceguarantees for these
algorithms, and also to visualize the basins of attraction to optimal and suboptimal solutions in two benchmark coordination problems. We demonstrate that lenience provides learners with more accurate information about the benefits of performing their actions, resulting in higher likelihood of convergence to the globally optimal solution. In addition, our analysis indicates that the choice of
learning algorithm has an insignificant impact on the overall performance of multiagent learning algorithms; rather, the performance of these algorithms depends primarily on the level of lenience that the agents exhibit to one another. Finally, our research supports the strength and generality of evolutionary game theory as a backbone for multiagent learning.
algorithms, and also to visualize the basins of attraction to optimal and suboptimal solutions in two benchmark coordination problems. We demonstrate that lenience provides learners with more accurate information about the benefits of performing their actions, resulting in higher likelihood of convergence to the globally optimal solution. In addition, our analysis indicates that the choice of
learning algorithm has an insignificant impact on the overall performance of multiagent learning algorithms; rather, the performance of these algorithms depends primarily on the level of lenience that the agents exhibit to one another. Finally, our research supports the strength and generality of evolutionary game theory as a backbone for multiagent learning.