Publications

Our teams aspire to make discoveries that impact everyone, and core to our approach is sharing our research and tools to fuel progress in the field.

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Our teams aspire to make discoveries that impact everyone, and core to our approach is sharing our research and tools to fuel progress in the field.

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1 - 15 of 11636 publications
A 3D Scene Graphs Survey: Open Challenges and Future Directions
Dennis Rotondi
Francesco Argenziano
Sebastian Koch
Nathan Hughes
Martin Büchner
Johanna Wald
Lukas Schmid
Daniele Nardi
Abhinav Valada
Liam Paul
Luca Carlone
Kai Arras
Annual Review of Control, Robotics, and Autonomous Systems (ARCRAS), 10 (2027) (to appear)
Preview abstract 3D Scene Graphs (3DSGs) have emerged as a powerful representation for spatial AI by combining geometric grounding with semantic and relational abstractions of the environment. Their expressiveness has made them relevant to a broad range of problems in robotics and computer vision, including mapping, task and motion planning, scene understanding, and many others. However, the field remains fragmented: different communities adopt distinct formulations, construction pipelines, and evaluation protocols, making it difficult to compare methods, identify common assumptions, and assess remaining challenges for robust real- world deployment. This survey provides a unified and critical review of 3DSGs, with particular emphasis on open challenges and future directions. We first formalize 3DSGs under a common definition and analyze the principal modeling choices that characterize existing formulations, including node and edge attributes, hierarchical structure, dynamic scene representations, and affordance-aware extensions. We then review how 3DSGs are constructed from raw sensory observations, covering both learning-oriented and construction-oriented systems. Finally, we examine downstream applications and evaluation strategies, from intrinsic graph quality to task-level performance. To support the community, we also provide a dedicated website that organizes and extends the surveyed works. View details
Preview abstract Recent reports have highlighted how mobile apps share user location data with third parties, risking user privacy and platform trust. Although location data is highly sensitive, when users grant apps location access, they may not know the full extent to which it is used. We study how requiring Android apps to show a reason for location access could impact developers, users, and the platform. We surveyed 323 Android app developers and found most supported such a requirement. The majority said it would have a positive impact on user privacy, trust for apps, and trust for Android, where impact on user trust for Android correlated most strongly with support. Many developers also said the intervention would increase the number of users granting location access. Yet their open-ended comments also revealed consistent concerns, such as apps providing dishonest reasons and platform verification. To study the impact on user behavior, we conducted a randomized controlled experiment with 2579 US Android users. We tested how users' decisions to grant location access were impacted by app type, whether reasons were included in the requests, and the content of the reasons, including monetization. We did not find the reasons impacted users' decisions; decisions were instead driven by app type and demographics. Yet we did find the reasons could have a positive impact on user perception for the platform when the reasons did not include using data for ads. Our findings provide insights into developers' willingness to implement privacy-enhancing changes, and expose limits to improving user privacy by simply adding information to user interfaces. View details
Peeking Ahead of the Field Study: Exploring VLM Personas as Support Tools for Embodied Studies in HCI
Xinyue Gui
Ding Xia
Mark Colley
Yuan Li
Vishal Chauhan
Anubhav Anubhav
Ehsan Javanmardi
Stela Hanbyeol Seo
Chia-Ming Chang
Manabu Tsukada
Takeo Igarashi
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI 26)
Preview abstract Field studies are irreplaceable but costly, time-consuming, and error-prone, which need careful preparation. Inspired by rapid-prototyping in manufacturing, we propose a fast, low-cost evaluation method using Vision-Language Model (VLM) personas to simulate outcomes comparable to field results. While LLMs show human-like reasoning and language capabilities, autonomous vehicle (AV)-pedestrian interaction requires spatial awareness, emotional empathy, and behavioral generation. This raises our research question: To what extent can VLM personas mimic human responses in field studies? We conducted parallel studies: 1) one real-world study with 20 participants, and 2) one video-study using 20 VLM personas, both on a street-crossing task. We compared their responses and interviewed five HCI researchers on potential applications. Results show that VLM personas mimic human response patterns (e.g., average crossing times of 5.25 s vs. 5.07 s) lack the behavioral variability and depth. They show promise for formative studies, field study preparation, and human data augmentation. View details
Preview abstract Across the North Pacific Ocean, the mid-latitude storm track accounts for most of the heat and moisture transport into the Arctic and western North America, considerably influencing regional precipitation and temperature patterns¹, ². By the end of this century, the winter North Pacific storm track is projected to shift poleward³⁻⁶, with substantial implications for oceanic ecosystems and land-based water availability¹, ⁷. While atmospheric reanalyses suggest a poleward shift of the storm track⁷⁻¹³, the lack of an observed wind record has left it uncertain whether the storm track shift has occurred in recent decades, and what role climate change plays in determining the storm track position. Here, we derive an observational constraint for mid-latitude storm tracks and show that the winter North Pacific storm track has shifted substantially poleward, emerging from natural variability. A poleward shift of storm track-induced heat and moisture flux is also evident over western North America, implying regional impacts on precipitation and temperature patterns. Our analysis further reveals that climate models underestimate the poleward shift of the storm track in recent decades, suggesting that the future human-induced impacts on both the North Pacific ecosystem and western North America might be larger than in current predictions. View details
Preview abstract We determine the exact worst-case function-value suboptimality after $N$ first-order oracle calls on $L$-smooth, $\mu$-strongly convex functions under a nonnegative weighted combination of the initial squared distance, function-value suboptimality, and squared gradient norm. For the nondegenerate case, the exact minimax risk in dimension $d\geq2N+1$ is characterized by the unique solution of a single scalar equation involving an $N$-step recurrence. The proof constructs an explicit hard instance for the lower bound and a constant-memory first-order method, ITEM-w, whose worst-case performance matches this lower bound. On the standard initial conditions, the result recovers the exact convex bound attained by the Optimized Gradient Method and establishes the minimax optimality of ITEM-f for the initial function-value condition. View details
An experimental evaluation of an AI-powered interactive learning platform
Nicole Miller
Yael Haramaty
Lidan Hackmon
Lior Belinsky
Abraham Oritz Tapia
Lucy Tootill
Scott Siebert
Frontiers in Artificial Intelligence (2026) (to appear)
Preview abstract Generative AI, which is capable of transforming static content into dynamic learning experiences, holds the potential to revolutionize student engagement in educational contexts. However, questions still remain around whether or not these tools are effective at facilitating student learning. In this research, we test the effectiveness of an AI-powered platform incorporating multiple representations and assessment through Learn Your Way, an experimental research platform that transforms textbook chapters into dynamic visual and audio representations. Through a between-subjects, mixed methods experiment with 60 US-based students, we demonstrate that students who used Learn Your Way had a more positive learning experience and had better learning outcomes compared to students learning the same content through a digital textbook. These findings indicate that AI-driven tools, capable of providing choice among interactive representations of content, constitute an effective and promising method for enhancing student learning. View details
See2Refine: Vision-Language Feedback Improves LLM-Based eHMI Action Designers
Ding Xia
Xinyue Gui
Mark Colley
Fan Gao
Dongyuan Li
Renhe Jiang
Takeo Igarashi
ACL 26 (2026)
Preview abstract Automated vehicles lack natural communication channels with other road users, making external Human-Machine Interfaces (eHMIs) essential for conveying intent and maintaining trust in shared environments. However, most eHMI studies rely on developer-crafted message-action pairs, which are difficult to adapt to diverse and dynamic traffic contexts. A promising alternative is to use Large Language Models (LLMs) as action designers that generate context-conditioned eHMI actions, yet such designers lack perceptual verification and typically depend on fixed prompts or costly human-annotated feedback for improvement. We present See2Refine, a human-free, closed-loop framework that uses vision-language models (VLMs) for perceptual evaluation as automated visual feedback to improve an LLM-based eHMI action designer. Given a driving context and a candidate eHMI action, the VLM evaluates the perceived appropriateness of the action, and this feedback is used to iteratively revise the designer's outputs, enabling systematic refinement without human supervision. We evaluate our framework across three eHMI modalities (lightbar, eyes, and arm) and multiple LLM model sizes. Across settings, our framework consistently outperforms prompt-only LLM designers and manually specified baselines in both VLM-based metrics and human-subject evaluations. Results further indicate that the improvements generalize across modalities and that VLM evaluations are well aligned with human preferences, supporting the robustness and effectiveness of \systemName for scalable action design. View details
Preview abstract Despite significant strides in factual reliability, errors -- often termed hallucinations -- remain a major concern for generative AI, especially as LLMs are increasingly expected to be helpful in more complex or nuanced setups. Yet even in the simplest setting -- factoid question-answering with clear ground truth-frontier models without external tools continue to hallucinate. We argue that most factuality gains in this domain have come from expanding the model's knowledge boundary (encoding more facts) rather than improving awareness of that boundary (distinguishing known from unknown). We conjecture that the latter is inherently difficult: models may lack the discriminative power to perfectly separate truths from errors, creating an unavoidable tradeoff between eliminating hallucinations and preserving utility. This tradeoff dissolves under a different framing. If we understand hallucinations as confident errors -- incorrect information delivered without appropriate qualification -- a third path emerges beyond the answer-or-abstain dichotomy: expressing uncertainty. We propose faithful uncertainty: aligning linguistic uncertainty with intrinsic uncertainty. This is one facet of metacognition -- the ability to be aware of one's own uncertainty and to act on it. For direct interaction, acting on uncertainty means communicating it honestly; for agentic systems, it becomes the control layer governing when to search and what to trust. Metacognition is thus essential for LLMs to be both trustworthy and capable; we conclude by highlighting open problems for progress towards this objective. View details
Preview abstract The management of a hybrid workforce comprising human and autonomous computational agents may be challenged by the use of separate systems for human capital and software assets, which can create a governance gap. A system can provide a unified framework for managing a hybrid workforce. For example, the system may utilize a labor service mesh to analyze and route tasks to either a human intent tier or an agentic execution tier. A potential principle of the system is structural symmetry, where computational agents can be assigned digital identities and managed through a lifecycle process that may parallel human resource functions, such as onboarding, performance evaluation, and structured offboarding. This integrated approach can facilitate a unified system of record and governance model for an organization's intelligence capacity. View details
ALF: Advertiser Large Foundation Model for Multi-Modal Advertiser Understanding
Sunny Rajagopalan
Alireza Golestaneh
Shubhra Chandra
Min Zhou
Jonathan Vronsky
Songbai Yan
2026
Preview abstract We present ALF (Advertiser Large Foundation model), a multi-modal transformer architecture for understanding advertiser behavior and intent across text, image, video and structured data modalities. Through contrastive learning and multi-task optimization, ALF creates unified advertiser representations that capture both content and behavioral patterns. Our model achieves state-of-the-art performance on critical tasks including fraud detection, policy violation identification, and advertiser similarity matching. In production deployment, ALF reduces false positives by 90\% while maintaining 99.8\% precision on abuse detection tasks. The architecture's effectiveness stems from its novel combination of multi-modal transformations, intersample attention mechanism, spectrally normalized projections, and calibrated probabilistic outputs. View details
CATWILD: Compiler Autotuning For TPU workloads in the Wild
Kirill Gugaev
Mike Burrows
Mangpo Phothilimthana
Naveen Kumar
Idan Nachman
Nacho Cano
David Liu
Zongwei Zhou
Tengyu Sun
Berkin Ilbeyi
Jie Sun
Vineetha Govindaraj
Ziqiang Feng
Hyojun Kim
Matheus Camargo
Chao Wang
Alex Wertheim
Domagoj Babic
Aleksey Orekhov
Emma Sevastian
Wenqi Cao
Shobha Vasudevan
Karthik Srinivasa Murthy
Jose Baiocchi Paredes
Emma Wang
Ryan Lefever
Arissa Wongpanich
Νikhil Sarda
Mehrdad Khani
Matt Bierbaum
Sami Abu-El-Haija
Samrat Ghosh
2026
Preview abstract Compilers play a fundamental role at achieving peak performance for machine learning (ML) workloads. However, given the diverse nature of workloads and accelerators, compilers' heuristics and analytical cost models often result in sub-optimal performance, and thus waste precious datacenter resources. Furthermore, the multitude of tunable parameters and their complex interplay often make it impossible for human experts to manually find optimal configurations. In this paper, we present CATWILD, a system that automatically optimizes ML jobs in Google's TPU fleet using compiler autotuning techniques. We describe CATWILD’s design and implementation, and evaluate its performance using a handful of representative metrics. We further report experiences and lessons learned from its five-year development and operation. To the best of our knowledge, CATWILD represents the first ML compiler autotuning solution deployed in datacenters at scale. Its successful rollout yielded substantial benefits, optimizing over 70\% of daily TPU training jobs and achieving significant chip savings View details
Gaze Target Estimation Anywhere with Concepts
Xu Cao
Houze Yang
Vipin Gunda
Inki Kim
Jim Rehg
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (2026)
Preview abstract Estimating human gaze targets in-the-wild is a formidable challenge. Existing computer vision algorithms rely on brittle, multi-stage pipelines that require explicit inputs like head bounding boxes and human pose, causing initial detection errors to cascade and lead to system failure. To overcome this, we introduce the \textbf{Promptable Gaze Target Estimation (PGE)} task, a new end-to-end, concept-driven paradigm. PGE conditions gaze prediction on flexible user text or visual prompts (e.g., "the boy in the red shirt" or "person in point [0.52, 0.48]") to identify a specific subject's target, which eliminates the rigid dependency on intermediate localization cues. We develop a scalable data engine to generate \textbf{Gaze-Co}, a dataset and benchmark of 120K high-quality, prompt-annotated image pairs. We also propose \textbf{AnyGaze}, the first model designed for PGE. AnyGaze uses a Transformer-based detector to fuse features from frozen encoders and simultaneously solves subject localization, in/out-of-frame presence, and gaze target heatmap estimation. AnyGaze achieves state-of-the-art performance on standard gaze target estimation benchmarks, setting a strong baseline for this new problem even on a difficult out-of-domain, real-world clinical dataset. We will open-source the AnyGaze model and the Gaze-Co benchmark. View details
Preview abstract Looping, reusing a block of layers across depth, and depth growing, training shallow-to-deep models by duplicating middle layers, have both been linked to stronger reasoning, but their relationship remains unclear. We provide a mechanistic unification: looped and depth-grown models exhibit convergent depth-wise signatures, including increased reliance on late layers and recurring patterns aligned with the looped or grown block. These shared signatures support the view that their gains stem from a common form of iterative computation. In particular, applying inference-time looping to the middle blocks of a depth-grown model yields additional improvements in reasoning primitives accuracy, up to 2x, despite the model never being trained to loop. Building on this connection, we show that the two techniques are both adaptable and composable. Both approaches adapt better than the baseline when given more in-context examples or additional supervised fine-tuning data. Additionally, depth-grown models achieve the largest reasoning gains when using higher-quality, math-heavy cooldown mixtures, which can be further boosted by adapting a looped block in the middle of the network. Overall, our results position depth growth and looping as complementary, practical methods for inducing and scaling iterative computation to improve reasoning. View details
Usability Hasn’t Peaked: Exploring How Expressive Design Overcomes the Usability Plateau
Alyssa Sheehan
Bianca Gallardo
Ying Wang
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI ’26), April 13–17, 2026, Barcelona, Spain (2026)
Preview abstract Critics have argued that mobile usability has largely been optimized, and that only incremental gains are possible. We set out to explore if the newest generation of design systems, which promote greater flexibility and a return to design basics, could produce substantially more usable designs while maintaining or increasing aesthetic judgments. Through a study with 48 diverse participants completing tasks in 10 different applications, we found that in designs created following Material 3 Expressive guidelines, users fixated on the correct screen element for a task 33% faster, completed tasks 20% faster, and rated experiences more positively compared to versions designed using the previous Material design system. These improvements in performance and aesthetic ratings challenge the premise of a usability plateau and show that mobile usability has not peaked. We illustrate specific opportunities to make mobile experiences more usable by returning to design fundamentals while highlighting risks of added flexibility. View details
Preview abstract Mid-air gestures in Extended Reality (XR) often lead to fatigue, discomfort and imprecision, limiting their suitability for extended use. Surface-based interactions offer a compelling alternative, providing improved accuracy, speed, and comfort. However, current egocentric vision-based methods struggle with reliable surface inputs due to challenges in hand tracking and surface-plane estimation from oblique and occluded viewing angles. To this extent, we introduce SurfaceXR, a novel sensor fusion approach that combines headset based hand tracking with micro-vibration data sampled from commodity smartwatch IMUs to enable precise and robust inputs on arbitrary surfaces. Our system is designed with flexibility in mind - it can function using only hand tracking, only IMU sensing, or optimally with both modalities combined. Our user study across 12 participants validates SurfaceXR's effectiveness in augmenting surface touch tracking and 8 class hand-surface gesture recognition, demonstrating significant improvements over single-modality approaches. Enabled by SurfaceXR, we demonstrate a series of interactive apps for both AR and VR, ranging from on-surface sketching, text entry and gesture based navigation. View details
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