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Vrushank Phadnis

Vrushank Phadnis

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    Experiencing InstructPipe: Building Multi-modal AI Pipelines via Prompting LLMs and Visual Programming
    Zhongyi Zhou
    Jing Jin
    Xiuxiu Yuan
    Jun Jiang
    Jingtao Zhou
    Yiyi Huang
    Kristen Wright
    Jason Mayes
    Mark Sherwood
    Ram Iyengar
    Na Li
    Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems, ACM, pp. 5 (to appear)
    Preview abstract Foundational multi-modal models have democratized AI access, yet the construction of complex, customizable machine learning pipelines by novice users remains a grand challenge. This paper demonstrates a visual programming system that allows novices to rapidly prototype multimodal AI pipelines. We first conducted a formative study with 58 contributors and collected 236 proposals of multimodal AI pipelines that served various practical needs. We then distilled our findings into a design matrix of primitive nodes for prototyping multimodal AI visual programming pipelines, and implemented a system with 65 nodes. To support users' rapid prototyping experience, we built InstructPipe, an AI assistant based on large language models (LLMs) that allows users to generate a pipeline by writing text-based instructions. We believe InstructPipe enhances novice users onboarding experience of visual programming and the controllability of LLMs by offering non-experts a platform to easily update the generation. View details
    InstructPipe: Building Visual Programming Pipelines with Human Instructions
    Zhongyi Zhou
    Jing Jin
    Xiuxiu Yuan
    Jun Jiang
    Jingtao Zhou
    Yiyi Huang
    Kristen Wright
    Jason Mayes
    Mark Sherwood
    Ram Iyengar
    Na Li
    arXiv, vol. 2312.09672 (2023)
    Preview abstract Visual programming provides beginner-level programmers with a coding-free experience to build their customized pipelines. Existing systems require users to build a pipeline entirely from scratch, implying that novice users need to set up and link appropriate nodes all by themselves, starting from a blank workspace. We present InstructPipe, an AI assistant that enables users to start prototyping machine learning (ML) pipelines with text instructions. We designed two LLM modules and a code interpreter to execute our solution. LLM modules generate pseudocode of a target pipeline, and the interpreter renders a pipeline in the node-graph editor for further human-AI collaboration. Technical evaluations reveal that InstructPipe reduces user interactions by 81.1% compared to traditional methods. Our user study (N=16) showed that InstructPipe empowers novice users to streamline their workflow in creating desired ML pipelines, reduce their learning curve, and spark innovative ideas with open-ended commands. View details
    The Work Avatar Face-Off: Knowledge Worker Preferences for Realism in Meetings
    Kristin Moore
    22nd IEEE International Symposium on Mixed and Augmented Reality (ISMAR) (2023) (to appear)
    Preview abstract While avatars have grown in popularity in social settings, their use in the workplace is still debatable. We conducted a large-scale survey to evaluate knowledge worker sentiment towards avatars, particularly the effects of realism on their acceptability for work meetings. Our survey of 2509 knowledge workers from multiple countries rated five avatar styles for use by managers, known colleagues and unknown colleagues. In all scenarios, participants favored higher realism, but fully realistic avatars were sometimes perceived as uncanny. Less realistic avatars were rated worse when interacting with an unknown colleague or manager, as compared to a known colleague. Avatar acceptability varied by country, with participants from the United States and South Korea rating avatars more favorably. We supplemented our quantitative findings with a thematic analysis of open-ended responses to provide a comprehensive understanding of factors influencing work avatar choices. In conclusion, our results show that realism had a significant positive correlation with acceptability. Non-realistic avatars were seen as fun and playful, but only suitable for occasional use. View details
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