Jay Busch

Jay Busch

Jay Busch has been working in the field of digital humans and computer graphics for over 10 years. A large portion of her work is in the capture and creation of digital doubles for movies, video games and simulation at USC Institute for Creative Technologies. Graduating from the Art Institute of Santa Monica with a B.S. in Media Arts and Animation, she often enjoys exploring the convergence of art and technology in the areas of creative and educational fields. She currently works for Google Daydream VR as a Technical Program Manager in the areas of hardware and technical art.
Authored Publications
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Learning Illumination from Diverse Portraits
Wan-Chun Alex Ma
Christoph Rhemann
Jason Dourgarian
Paul Debevec
SIGGRAPH Asia 2020 Technical Communications (2020)
DeepLight: Learning Illumination for Unconstrained Mobile Mixed Reality
Graham Fyffe
John Flynn
Laurent Charbonnel
Paul Debevec
Wan-Chun Alex Ma
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (2019), pp. 5918-5928
Deep Reflectance Fields - High-Quality Facial Reflectance Field Inference from Color Gradient Illumination
Abhi Meka
Christian Haene
Michael Zollhöfer
Graham Fyffe
Xueming Yu
Jason Dourgarian
Peter Denny
Sofien Bouaziz
Peter Lincoln
Matt Whalen
Geoff Harvey
Jonathan Taylor
Shahram Izadi
Paul Debevec
Christian Theobalt
Julien Valentin
Christoph Rhemann
SIGGRAPH (2019)
Single Image Portrait Relighting
Christoph Rhemann
Graham Fyffe
Paul Debevec
Ravi Ramamoorthi
Tiancheng Sun
Xueming Yu
Yun-Ta Tsai
Zexiang Xu
SIGGRAPH (2019)
The Relightables: Volumetric Performance Capture of Humans with Realistic Relighting
Kaiwen Guo
Peter Lincoln
Philip Davidson
Xueming Yu
Matt Whalen
Geoff Harvey
Jason Dourgarian
Danhang Tang
Anastasia Tkach
Emily Cooper
Mingsong Dou
Graham Fyffe
Christoph Rhemann
Jonathan Taylor
Paul Debevec
Shahram Izadi
SIGGRAPH Asia (2019) (to appear)