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DeepLight: Learning Illumination for Unconstrained Mobile Mixed Reality

Graham Fyffe
John Flynn
Laurent Charbonnel
Paul Debevec
Wan-Chun Alex Ma
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (2019), pp. 5918-5928
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Abstract

We present a learning-based method to infer plausible high dynamic range (HDR), omnidirectional illumination given an unconstrained, low dynamic range (LDR) image from a mobile phone camera with a limited field-of-view (FOV). For training data, we collect videos of various reflective spheres placed within the camera's FOV, but with most of the background unoccluded, leveraging that materials with diverse reflectance functions will reveal different lighting cues in a single exposure. We train a deep neural network to regress from the unoccluded part of the LDR background image to its HDR lighting by matching the LDR ground truth sphere images to those rendered with the predicted illumination using image-based relighting, which is differentiable. Our inference runs in real-time on a mobile device, enabling realistic rendering of virtual objects into real scenes for mobile mixed reality. Training on automatically exposed and white-balanced videos, we improve the realism of rendered objects compared to the state-of-the art methods for both indoor and outdoor scenes.

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