- Carolyn Wei
- David Huffaker
Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI ’12). Workshop on Games User Research, ACM (2012)
In this position paper, we argue that casual gamers can be segmented by “meta-experiences” into a typology that could inform game platform design. These meta- experiences include out-of-game immersion, social layering, and game discovery. We discuss the interviews and video diaries that have helped shape the typology.
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