AI System Designs for the First RTS-Game AI Competition

Michael Buro
James Bergsma
Timothy Furtak
Frantisek Sailer
David Tom
Nick Wiebe
GAMEON-NA'2006, Eurosis, pp. 44-48

Abstract

Real-time strategy (RTS) games are complex decision
domains which require quick reactions as well as strategic planning. In this paper we describe the first RTS
game AI tournament, which was held in June 2006, and
the programs that participated.