AI System Designs for the First RTS-Game AI Competition
Abstract
Real-time strategy (RTS) games are complex decision
domains which require quick reactions as well as strategic planning. In this paper we describe the first RTS
game AI tournament, which was held in June 2006, and
the programs that participated.
domains which require quick reactions as well as strategic planning. In this paper we describe the first RTS
game AI tournament, which was held in June 2006, and
the programs that participated.