Publications
Our teams aspire to make discoveries that impact everyone, and core to our approach is sharing our research and tools to fuel progress in the field.
Our teams aspire to make discoveries that impact everyone, and core to our approach is sharing our research and tools to fuel progress in the field.
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1 - 15 of 11132 publications
Silicon-Level Sovereignty: Root of Trust in AI Accelerators (Digital Trust & Policy)
https://www.dotmagazine.online (2026)
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As artificial intelligence (AI) transitions from experimental pilot programs to mission-critical enterprise operations, traditional software-based security frameworks are proving insufficient against sophisticated infrastructure-level threats. This article introduces the concept of Silicon-Level Sovereignty, a first-principles approach to digital trust that anchors security in the physical hardware rather than the software stack.
We examine the technical architecture of Hardware Root of Trust (RoT), specifically focusing on the roles of Trusted Platform Modules (TPMs) and Secure Enclaves in modern AI accelerators such as GPUs and TPUs. By leveraging cryptographic remote attestation, organizations can move from a model of assumed software integrity to one of verifiable hardware-level proof.
The discussion provides a comparative analysis of industry-leading implementations, including NVIDIA’s Hopper architecture [1, 2], Google’s Titan-backed TPU v5p [3, 4], and Microsoft’s Azure Boost Cerberus system [5, 6], alongside the cluster-scale trust challenges presented by ultra-large systems like xAI’s Colossus [7].
The article concludes that Silicon-Level Sovereignty is no longer an optional security feature but a foundational requirement for establishing the integrity, privacy, and multi-tenant isolation necessary for high-stakes AI workloads.
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Audio Description ( AD) provides essential access to visual media for blind and low vision ( BLV) audiences. Yet current AD production tools remain largely inaccessible to BLV video creators, who possess valuable expertise but face barriers due to visually- driven interfaces. We present ADCanvas, a multimodal authoring system that supports non- visual control
over audio description ( AD) creation. ADCanvas combines conversational interaction with keyboard- based playback control and a plain- text, screen reader–
accessible editor to support end- to- end AD authoring and visual question answering ( VQA). Combining screen- reader- friendly controls with a multimodal
LLM agent, ADCanvas supports live VQA, script generation, and AD modification. Through a user study with 12 BLV video creators, we find that users adopt
the conversational agent as an informational aide and drafting assistant, while maintaining agency through verification and editing. For example, participants
saw themselves as curators who received information from the model and filtered it down for their audience. Our findings offer design implications for
accessible media tools, including precise editing controls, accessibility support for creative ideation, and configurable rules for human- AI collaboration.
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This article delves into how Google Site Reliability Engineers (SREs) leverage Gemini 3 and the Gemini CLI to aggressively reduce Mean Time to Mitigation (MTTM) during real-world outages. By focusing on the SRE motto of "Eliminate Toil," the article walks through a simulated incident, demonstrating how an agentic CLI acts as a human-in-the-loop copilot across the entire incident lifecycle: from initial paging and investigation, through safe, tool-driven mitigation and root cause analysis, to automated postmortem generation and action item filing. This direct integration of Gemini's reasoning capabilities with operational data and internal tools creates a virtuous cycle where past incident learnings continuously inform and improve future solutions.
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The advent of 3D Gaussian Splatting has revolutionized graphics rendering by offering high visual quality and fast rendering speed. However, training large-scale scenes at high quality remains challenging due to the substantial memory demands required to store Gaussians and optimizer states. To address these limitations, we propose GS-Offload, fast and memory-efficient training system for 3D Gaussian Splatting. GS-Offload stores Gaussians and optimizer states in host memory and selectively transfer only the necessary data to GPU memory on demand, significantly reducing GPU memory usage. With carefully designed software pipelining and CPU-side optimizer acceleration, GS-Offload achieves training speed near that of GPU-only setups, while significantly lowering GPU memory demands.
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ARM MTE Performance in Practice
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Taehyun Noh
Yingchen Wang
Tal Garfinkel
Mahesh Madhav
Mattan Erez
Shravan Narayan
Usenix Security (2026)
Usability Hasn’t Peaked: Exploring How Expressive Design Overcomes the Usability Plateau
Alyssa Sheehan
Bianca Gallardo
Ying Wang
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI ’26), April 13–17, 2026, Barcelona, Spain (2026)
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Critics have argued that mobile usability has largely been optimized, and that only incremental gains are possible. We set out to explore if the newest generation of design systems, which promote greater flexibility and a return to design basics, could produce substantially more usable designs while maintaining or increasing aesthetic judgments. Through a study with 48 diverse participants completing tasks in 10 different applications, we found that in designs created following Material 3 Expressive guidelines, users fixated on the correct screen element for a task 33% faster, completed tasks 20% faster, and rated experiences more positively compared to versions designed using the previous Material design system. These improvements in performance and aesthetic ratings challenge the premise of a usability plateau and show that mobile usability has not peaked. We illustrate specific opportunities to make mobile experiences more usable by returning to design fundamentals while highlighting risks of added flexibility.
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FreshBrew: A Benchmark for Evaluating AI Agents on Java Code Migration
Victor May
Diganta Misra
Yanqi Luo
Anjali Sridhar
Justine Gehring
Silvio Soares Ribeiro Junior
2026
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AI coding assistants are rapidly becoming integral to modern software development. A key challenge in this space is the continual need to migrate and modernize codebases in response to evolving software ecosystems. Traditionally, such migrations have relied on rule-based systems and human intervention. With the advent of powerful large language models (LLMs), AI-driven agentic frameworks offer a promising alternative—but their effectiveness remains underexplored. In this paper, we introduce FreshBrew, a novel benchmark for evaluating AI-based agentic frameworks on project-level Java migrations. We benchmark several such frameworks, powered by state-of-the-art LLMs, and compare their performance against established rule-based tools. Our evaluation of AI agents on this benchmark of 228 repositories shows that the top-performing model, Gemini 2.5 Flash, can successfully migrate 56.5% of projects to JDK 17. Our empirical analysis reveals novel insights into the critical strengths and limitations of current agentic approaches, offering actionable insights into their real-world applicability. By releasing FreshBrew publicly upon acceptance, we aim to facilitate rigorous, reproducible evaluation and catalyze progress in AI-driven codebase modernization.
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Who Controls the Curriculum for AI? The Limits of Participatory Design for Educational AI
Michael Madaio
Learning Under Algorithmic Conditions, University of Minnesota Press (2026)
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Participatory design is a long-standing effort to shift control over technology design from technologists to users and communities impacted by technologies. For educational AI, this means involving students, families, teachers, and other stakeholders in shaping the design of AI systems. While promising, in this article, I situate the recent calls for participatory design of educational AI systems within a different historical tradition—that of contests over local control of educational curricula. I argue that approaches that attempt to steer the design and development of educational AI through participatory methods may inadvertently reproduce the history of political contestation of educational curricula, in ways that may privilege the most powerful communities, rather than those inequitably impacted. What might it look like to treat participatory AI design as a site for political contestation? How might these approaches avoid reproducing the same majoritarian tendencies that led to educational inequities in the first place?
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VISTA: A Test-Time Self-Improving Video Generation Agent
Hootan Nakhost
Xuan Long Do
The IEEE/CVF Conference on Computer Vision and Pattern Recognition (to appear) (2026)
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Despite rapid advances in text-to-video (T2V) synthesis, generated video quality remains critically dependent on precise user prompts. Existing test-time optimization methods, successful in other domains, struggle with the multi-faceted nature of video. To address this, we introduce VISTA, a novel multi-agent system that autonomously refines prompts to improve video generation. VISTA operates in an iterative loop, first decomposing a user's idea into a structured temporal plan. After generation, the best video is identified through a robust pairwise tournament. This winning video is then critiqued by a trio of specialized agents focusing on visual, audio, and contextual fidelity. Finally, a reasoning agent synthesizes this feedback to introspectively rewrite and enhance the prompt for the next generation cycle. To rigorously evaluate our proposed approach, we introduce MovieGen-Bench, a new benchmark of diverse single- and multi-scene video generation tasks. Experiments show that while prior methods yield inconsistent gains, VISTA consistently improves video quality, achieving up to 60% pairwise win rate against state-of-the-art baselines. Human evaluators concur, preferring VISTA's outputs in 68% of comparisons.
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The Ontic-Epistemic Distinction: Implications for Robust Machine Intelligence
Shreya Ishita
Master's Thesis (2026) (to appear)
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The current pursuit of robust Machine Intelligence is largely predicated on a substrate independent, functionalist view of cognition, where sufficiently large syntactic processing is expected to eventually yield semantic understanding. This paper explores the ontological distinctions between these computational frameworks and biological cognition, specifically regarding the emergence of robustness. By analyzing phenomena such as the "reversal curse" and performance on novel reasoning benchmarks (e.g., ARC-AGI), I examine whether current limitations are transient artifacts of scale or indicative of a distinct architectural category.
Synthesizing Stevan Harnad’s "Symbol Grounding Problem" with Evan Thompson’s framework of Intrinsic Normativity in autopoietic systems, I argue that true generality requires "Sense-Making", a process distinct from "Information Processing", whereby an agent’s internal states are causally coupled with its environment via survival or system wide stakes. Without this intrinsic normativity, machines may remain epistemic instruments rather than ontic agents. By defining this "Ontic Gap," this paper offers a theoretical lens for evaluating AI safety and governance, moving beyond behavioral simulation to address the structural conditions of understanding.
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How many T gates are needed to approximate an arbitrary n-qubit quantum state to within
a given precision ϵ? Improving prior work of Low, Kliuchnikov and Schaeffer, we show that the
optimal asymptotic scaling is Θ(sqrt{2^n log(1/ε)} + log(1/ε)) if we allow an unlimited number of ancilla qubits. We also show that this is the optimal T-count for implementing an arbitrary
diagonal n-qubit unitary to within error ϵ. We describe an application to batched synthesis of
single-qubit unitaries: we can approximate a tensor product of m = O(log log(1/ϵ)) arbitrary
single-qubit unitaries to within error ϵ with the same asymptotic T-count as is required to
approximate just one single-qubit unitary.
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In today's AI landscape, success depends not just on prompting large language models but on orchestrating them into intelligent systems that are scalable, compliant, and cost-effective. GenAI on Google Cloud is your hands-on guide to bridging that gap. Whether you're an ML engineer or an enterprise leader, this book offers a practical game plan for taking agentic systems from prototype to production.
Written by practitioners with deep experience in AgentOps, data engineering, and GenAI infrastructure, this guide takes you through real-world workflows from data prep and deployment to orchestration and integration. With concrete examples, field-tested frameworks, and honest insights, you'll learn how to build agentic systems that deliver measurable business value.
> Bridge the production gap that stalls 90% of vertical AI initiatives using systematic deployment frameworks
> Navigate AgentOps complexities through practical guidance on orchestration, evaluation, and responsible AI practices
> Build robust multimodal systems for text, images, and video using proven agent architectures
> Optimize for scale with strategies for cost management, performance tuning, and production monitoring
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ConvApparel: A Benchmark Dataset and Validation Framework for User Simulators in Conversational Recommenders
Jihwan Jeong
The 19th Conference of the European Chapter of the Association for Computational Linguistics (EACL-26), Rabat, Morocco (2026)
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LLM-based user simulators are a scalable solution for improving conversational AI, but a critical realism gap undermines their effectiveness. To close this gap, we introduce a framework for building and validating high-fidelity simulators. We present a novel dataset of human-AI shopping conversations designed to capture a wide spectrum of user experiences. To measure fidelity, we propose a hybrid evaluation protocol that combines statistical alignment with a learned, discriminator-based Human-Likeness Score. Our most sophisticated simulator, trained via reinforcement learning with iterative critique, achieves a significant leap in realism. Critically, we demonstrate through counterfactual validation that our simulator—trained exclusively on optimal interactions—realistically adapts its behavior to suboptimal system responses, mirroring real user reactions and marking a key advance in creating reliable simulators for robust AI development.
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A Computer Vision Problem in Flatland
Erin Connelly
Annalisa Crannell
Timothy Duff
Rekha R. Thomas
SIAM Journal on Applied Algebra and Geometry, 10 (2026), pp. 14-45
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When is it possible to project two sets of labeled points of equal cardinality lying in a pair of projective planes to the same image on a projective line? We give a complete answer to this question, obtaining the following results. We first show that such a pair of projections exist if and only if the two point sets are themselves images of a common point set in projective space. Moreover, we find that for generic pairs of point sets, a common projection exists if and only if their cardinality is at most seven. In these cases, we give an explicit description of the loci of projection centers that enable a common image.
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Generative AI is reshaping software development, yet its psychological impact remains under-researched. During May and August 2025 we conducted reflexive thematic analysis of interviews with 12 senior engineers (≥5 years experience) recruited from Western technology hubs to explore shifts in professional identity. We identify a central transition from "coder to conductor," where AI acts as a cognitive partner. Key findings include: (1) a re-architecting of focus from implementation to strategy; (2) a shift in productivity metrics from output to impact; and (3) a dual-impact on agency, where AI empowers autonomy but threatens competence through de-skilling anxieties. These findings suggest that as implementation becomes commoditised, organisational training and career progression must prioritise architectural mastery and metacognitive oversight to ensure sustained developer motivation and system integrity.
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