Publications
Our teams aspire to make discoveries that impact everyone, and core to our approach is sharing our research and tools to fuel progress in the field.
Our teams aspire to make discoveries that impact everyone, and core to our approach is sharing our research and tools to fuel progress in the field.
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1 - 15 of 11231 publications
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This defensive publication describes a framework for multi-artificial intelligence (AI) orchestration that can be used to address potential limitations associated with reliance on single AI models, such as correlated systemic failures or cognitive blind spots. The described system is a cognitive orchestration framework that can function as a middleware layer to manage tasks across a heterogeneous ensemble of AI models. An orchestrator node can decompose a user request into a sequence of sub-tasks, which an arbitrage engine may then dynamically assign to suitable AI models based on certain factors, such as capability, cost, and latency. For certain tasks, such as those designated as high-risk, a byzantine consensus layer can route the task to multiple diverse models in parallel and may trigger a process, for example a 'cognitive debate,' which could be adjudicated by a third-party judge model to help resolve conflicting outputs. This framework can facilitate a more resilient system that may improve the accuracy and reliability of outputs when compared to some single-model architectures.
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AgentHands: Generating Interactive Hands Gestures for Spatially Grounded Agent Conversations in XR
Ziyi Liu
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, ACM
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Communicating spatial tasks via text or speech creates ``a mental mapping gap'' that limits an agent’s expressiveness. Inspired by co-speech gestures in face-to-face conversation, we propose \textsc{AgentHands}, an LLM-powered XR system that equips agents with hands to render responses clearer and more engaging. Guided by a design taxonomy distilled from a formative study (N=10), we implement a novel pipeline to generate and render a hand agent that augments conversational responses with synchronized, space-aware, and interactive hand gestures: using a meta-instruction, \textsc{AgentHands} generates verbal responses embedded with \textit{GestureEvents} aligned to specific words; each event specifies gesture type and parameters. At runtime, a parser converts events into time-stamped poses and motions, driving an animation system that renders expressive hands synchronized with speech. In a within-subjects study (N=12), \textsc{AgentHands} increased engagement and made spatially grounded conversations easier to follow compared to a speech-only baseline.
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This framework manages AI agents by establishing behavioral boundaries and a persistent identity. It uses a multi-layered stack, combining safety rules with brand guidelines, to shape an agent's reasoning. Features include authority decay to limit power if confidence drops and memory segmentation to prevent data tampering. Centralized oversight ensures these digital representatives remain aligned with company policies through continuous monitoring and testing.
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Modern user interfaces are complex composites, with elements originating from various sources, such as the operating system, apps, a web browser, or websites. Many security and privacy models implicitly depend on users correctly identifying an element's source, a concept we term ''surface attribution.'' Through two large-scale vignette-based surveys (N=4,400 and N=3,057), we present the first empirical measurement of this ability.
We find that users struggle, correctly attributing UI source only 55% of the time on desktop and 53% on mobile. Familiarity and strong brand cues significantly improve accuracy, whereas UI positioning, a long-held security design concept especially for browsers, has minimal impact. Furthermore, simply adding a ''Security & Privacy'' brand cue to Android permission prompts failed to improve attribution. These findings demonstrate a fundamental gap in users' mental models, indicating that relying on them to distinguish trusted UI is a fragile security paradigm.
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Phoenix: Rowhammer Attacks on DDR5 with Self-Correcting Synchronization
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Michele Marazzi
Kaveh Razavi
Salman Qazi
Diego Meyer
Patrick Jattke
IEEE Security & Privacy (S&P) (2026)
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This talk addresses the challenges of operating Google's monitoring systems at scale, handling terabytes of telemetry data and preventing overload from diverse workloads. We'll explore how Google's internal client library and Monarch, its planet-scale time-series database, work together for cost-effective data collection. Key principles include a distributed push model, dynamic client-side data reduction, centralized retention, and periodic metric analysis. The session will then bridge these concepts to the open-source world, discussing our work with OpenTelemetry's OpAMP protocol to achieve similar scalable and efficient telemetry collection. Attendees will gain insights into adapting these principles for cost savings and learn about our collaboration with the OpAMP SIG to benefit the broader community.
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Uncovering Relationships between Android Developers, User Privacy, and Developer Willingness to Reduce Fingerprinting Risks
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI ’26) (2026)
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The major mobile platforms, Android and iOS, have introduced changes that restrict user tracking to improve user privacy, yet apps continue to covertly track users via device fingerprinting. We study the opportunity to improve this dynamic with a case study on mobile fingerprinting that evaluates developers’ perceptions of how well platforms protect user privacy and how developers perceive platform privacy interventions. Specifically, we study developers’ willingness to make changes to protect users from fingerprinting and how developers consider trade-offs between user privacy and developer effort. We do this via a survey of 246 Android developers, presented with a hypothetical Android change that protects users from fingerprinting at the cost of additional developer effort.
We find developers overwhelmingly (89%) support this change, even when they anticipate significant effort, yet prefer the change be optional versus required. Surprisingly, developers who use fingerprinting are six times more likely to support the change, despite being most impacted by it. We also find developers are most concerned about compliance and enforcement. In addition, our results show that while most rank iOS above Android for protecting user privacy, this distinction significantly reduces among developers very familiar with fingerprinting. Thus there is an important opportunity for platforms and developers to collaboratively build privacy protections, and we present actionable ways platforms can facilitate this.
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Usability Hasn’t Peaked: Exploring How Expressive Design Overcomes the Usability Plateau
Alyssa Sheehan
Bianca Gallardo
Ying Wang
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI ’26), April 13–17, 2026, Barcelona, Spain (2026)
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Critics have argued that mobile usability has largely been optimized, and that only incremental gains are possible. We set out to explore if the newest generation of design systems, which promote greater flexibility and a return to design basics, could produce substantially more usable designs while maintaining or increasing aesthetic judgments. Through a study with 48 diverse participants completing tasks in 10 different applications, we found that in designs created following Material 3 Expressive guidelines, users fixated on the correct screen element for a task 33% faster, completed tasks 20% faster, and rated experiences more positively compared to versions designed using the previous Material design system. These improvements in performance and aesthetic ratings challenge the premise of a usability plateau and show that mobile usability has not peaked. We illustrate specific opportunities to make mobile experiences more usable by returning to design fundamentals while highlighting risks of added flexibility.
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We prove the following asymptotically tight lower bound for k-color discrepancy: For any k ≥ 2, there exists a hypergraph with n vertices such that its k-color discrepancy is at least Ω(√n). This improves on the previously known lower bound of Ω(√n/ log k) due to Caragiannis et al. [CLS25]. As an application, we show that our result implies improved lower bounds for group fair division.
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Identifying Hearing Difficulty Moments in Conversational Audio
Jack Collins
Adrian Buzea
Chris Collier
Alejandro Ballesta Rosen
Julian Maclaren
Kelly Miles
Simon Carlile
Trends in Hearing (2026)
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Individuals regularly experience Hearing Difficulty Moments in everyday conversation. Identifying Hearing Difficulty Moments has particular significance in the field of hearing assistive technology where timely interventions are key for real-time hearing assistance. In this article, we propose and compare machine learning solutions for the temporal detection of segments containing Hearing Difficulty Moments in conversational audio. We show that audio language models, through their multimodal reasoning capabilities, can achieve state-of-the-art results for this task, significantly outperforming a simple automatic speech recognition (ASR) hotword heuristic and a more conventional fine-tuning approach with Wav2Vec, an audio-only input architecture that is state-of-the-art for ASR.
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MoXaRt: Audio-Visual Object-Guided Sound Interaction for XR
Sieun Kim
Qianhui Zheng
Ruoyu Xu
Ravi Tejasvi
Anuva Kulkarni
Junyi Zhu
2026
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In Extended Reality (XR), complex acoustic environments often overwhelm users, compromising both scene awareness and social engagement due to entangled sound sources. We introduce MoXaRt, a real-time XR system that uses audio-visual cues to separate these sources and enable fine-grained sound interaction. MoXaRt's core is a cascaded architecture that performs coarse, audio-only separation in parallel with visual detection of sources (e.g. faces, instruments). These visual anchors then guide refinement networks to isolate individual sources, separating complex mixes of up to five concurrent sources (e.g. two voices + three instruments) with ca. 2 second processing latency. We validate MoXaRt through a technical evaluation on a new, complex dataset we collected, and a 22-participant user study. Our results demonstrate that MoXaRt significantly improves communication clarity—boosting listening comprehension in noisy conditions by 33.2% (p=0.0058)—and significantly reduces cognitive load (M=7.50 vs. M=3.36, p<0.001), paving the way for more perceptive and socially adept XR experiences.
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Improving Low-Vision Chart Accessibility via On-Cursor Visual Context
Yotam Sechayk
Hennes Rave
Max Radler
Mark Colley
Ariel Shamir
Takeo Igarashi
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI 26)
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Despite widespread use, charts remain largely inaccessible for Low-Vision Individuals (LVI). Reading charts requires viewing data points within a global context, which is difficult for LVI who may rely on magnification or experience a partial field of vision. We aim to improve exploration by providing visual access to critical context. To inform this, we conducted a formative study with five LVI. We identified four fundamental contextual elements common across chart types: axes, legend, grid lines, and the overview. We propose two pointer-based interaction methods to provide this context: Dynamic Context, a novel focus+context interaction, and Mini-map, which adapts overview+detail principles for LVI. In a study with N=22 LVI, we compared both methods and evaluated their integration to current tools. Our results show that Dynamic Context had significant positive impact on access, usability, and effort reduction; however, worsened visual load. Mini-map strengthened spatial understanding, but was less preferred for this task. We offer design insights to guide the development of future systems that support LVI with visual context while balancing visual load.
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Who is At-Risk? Surveying the Prevalence of Risk Factors and Tech-Facilitated Attacks in the United States
Sharon Heung
Claire Weizenegger
Mo Houtti
Tara Matthews
Ashley Walker
2026
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A growing body of qualitative research has identified contextual risk factors that elevate people’s chances of experiencing digital-safety attacks. However, the lack of quantitative data on the population level distribution of these risk factors prevents policymakers and tech companies from developing targeted, evidence-based interventions to improve digital safety. To address this gap, we surveyed 5,001 adults in the United States to analyze: (1) the frequency of and relationship between digital-safety attacks (e.g., scams, harassment, account hacking), and (2) how these attacks align with 10 contextual risk factors. Nearly half of our respondents identify as resource constrained, which significantly correlates with higher likelihood of experiencing four common attacks. We also present qualitative insights to expand our understanding of the factors beyond the existing literature (e.g., “prominence” included high-visibility roles in local communities). This study provides the first large-scale quantitative analysis correlating digital-safety attacks with contextual risk factors and demographics.
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Bridging the Dimensionality Gap: A Taxonomy and Survey of 2D Vision Model Adaptation for 3D Analysis
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The remarkable success of Convolutional Neural Networks (CNNs) and Vision Transformers (ViTs) in 2D computer vision has catalyzed significant research into their adaptation for the complex domain of 3D analysis. However, a fundamental dichotomy exists between the regular, dense grid of 2D images and the irregular, sparse nature of 3D data formats such as point clouds and meshes. This paper provides a comprehensive survey and a novel intellectual framework for navigating this burgeoning field. Our core contribution is a new taxonomy that organizes adaptation strategies into three distinct families: (1) Data-centric methods, which project 3D data into 2D formats to leverage off-the-shelf 2D models; (2) Architecture-centric methods, which design intrinsic network modules to directly process 3D data; and (3) Hybrid methods, which synergistically combine pre-trained 2D features with 3D modeling processing pipelines to benefit from both rich visual priors and explicit geometric reasoning. Through this taxonomic lens, we conduct a systematic review and qualitative synthesis of the field. We illuminate the fundamental trade-offs between these families concerning computational complexity, reliance on large-scale pre-training, and the preservation of geometric inductive biases. Based on this analysis, we identify and discuss critical open challenges and chart promising future research directions, including the development of 3D foundation models, advancements in self-supervised learning for geometric data, and the deeper integration of multi-modal signals. This survey serves as an essential resource and roadmap for researchers seeking to understand and advance the state-of-the-art in 3D computer vision.
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ARM MTE Performance in Practice
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Taehyun Noh
Yingchen Wang
Tal Garfinkel
Mahesh Madhav
Mattan Erez
Shravan Narayan
Usenix Security (2026)