Publications

Our teams aspire to make discoveries that impact everyone, and core to our approach is sharing our research and tools to fuel progress in the field.

people standing in front of a screen with images and a chipboard

Our teams aspire to make discoveries that impact everyone, and core to our approach is sharing our research and tools to fuel progress in the field.

Sort By
  • Title
  • Title, descending
  • Year
  • Year, descending
1 - 15 of 11371 publications
Usability Hasn’t Peaked: Exploring How Expressive Design Overcomes the Usability Plateau
Alyssa Sheehan
Bianca Gallardo
Ying Wang
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI ’26), April 13–17, 2026, Barcelona, Spain (2026)
Preview abstract Critics have argued that mobile usability has largely been optimized, and that only incremental gains are possible. We set out to explore if the newest generation of design systems, which promote greater flexibility and a return to design basics, could produce substantially more usable designs while maintaining or increasing aesthetic judgments. Through a study with 48 diverse participants completing tasks in 10 different applications, we found that in designs created following Material 3 Expressive guidelines, users fixated on the correct screen element for a task 33% faster, completed tasks 20% faster, and rated experiences more positively compared to versions designed using the previous Material design system. These improvements in performance and aesthetic ratings challenge the premise of a usability plateau and show that mobile usability has not peaked. We illustrate specific opportunities to make mobile experiences more usable by returning to design fundamentals while highlighting risks of added flexibility. View details
GUIDE: A Benchmark for User Context Understanding and Assistance in GUI Workflow Videos
Saelyne Yang
Jaesang Yu
Yi-Hao Peng
Kevin Qinghong Lin
Jae Won Cho
Juho Kim
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2026)
Preview abstract Graphical User Interface (GUI) agents have the potential to assist users in interacting with complex software. While prior research has primarily focused on automating user actions through clicks and keystrokes, this paradigm overlooks human intention, where users value the ability to explore, iterate, and refine their ideas while maintaining agency.To move beyond automation and toward collaboration, GUI agents must understand what users are doing and why. We introduce GUIDE (GUI Understanding, Intent, and Help Decision Evaluation), a benchmark that evaluates AI models on their ability to perceive user behavior, infer intent, and provide assistance in open-ended GUI tasks. GUIDE consists of 67.5 hours of screen recordings from 120 novice user demonstrations with think-aloud narrations that surface user intent, across 10 complex software (e.g., PowerPoint, Photoshop). GUIDE defines three tasks—(i) Behavior State Detection, (ii) Intent Prediction, and (iii) Help Prediction that test a model’s ability to recognize behavior state, reason about goals, and decide when and how to help. Evaluations across eight state-of-the-art multimodal models reveal that all models struggled with the tasks, achieving only 44.6% and 55.0% accuracy on behavior state and help prediction. However, providing user context such as behavioral state and intent significantly improved the performance, raising help prediction by up to 50.2%. These results highlight the critical role of structured user understanding in effective assistance.Our benchmark provides a path toward GUI agents that go beyond automation to become truly user-aware collaborators. View details
VISTA: A Test-Time Self-Improving Video Generation Agent
Xuan Long Do
Hootan Nakhost
The IEEE/CVF Conference on Computer Vision and Pattern Recognition (to appear) (2026)
Preview abstract Despite rapid advances in text-to-video (T2V) synthesis, generated video quality remains critically dependent on precise user prompts. Existing test-time optimization methods, successful in other domains, struggle with the multi-faceted nature of video. To address this, we introduce VISTA, a novel multi-agent system that autonomously refines prompts to improve video generation. VISTA operates in an iterative loop, first decomposing a user's idea into a structured temporal plan. After generation, the best video is identified through a robust pairwise tournament. This winning video is then critiqued by a trio of specialized agents focusing on visual, audio, and contextual fidelity. Finally, a reasoning agent synthesizes this feedback to introspectively rewrite and enhance the prompt for the next generation cycle. To rigorously evaluate our proposed approach, we introduce MovieGen-Bench, a new benchmark of diverse single- and multi-scene video generation tasks. Experiments show that while prior methods yield inconsistent gains, VISTA consistently improves video quality, achieving up to 60% pairwise win rate against state-of-the-art baselines. Human evaluators concur, preferring VISTA's outputs in 68% of comparisons. View details
On-the-Fly OVD Adaptation with FLAME: Few-shot Localization via Active Marginal-Samples Exploration
Yehonathan Refael
Amit Aides
Aviad Barzilai
Vered Silverman
Bolous Jaber
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision (WACV) Workshops (2026), pp. 886-894
Preview abstract Open-vocabulary object detection (OVD) models offer remarkable flexibility applications by enabling object detection from arbitrary text queries. Still, the zero-shot performance of the pre-trained models is hampered by the inherent semantic ambiguity of natural language, result to low precision, leading to insufficient crucial downstream applications. For instance, in the remote sensing (RS) domain, a query for "ship" can yield varied and contextually irrelevant results. To address this, for real time applications, we propose a novel cascaded architecture that synergizes the broad capabilities of a large, pre-trained OVD model with a lightweight, few-shot classifier. Our approach utilizes the frozen weights of the zero-shot model to generate initial, high-recall object-embedding proposals, which are then refined by a compact classifier trained in real-time on a handful of user-annotated examples. The core of our contribution is an efficient one step active learning strategy for selecting the most informative samples for user annotation. Our method identifies (extremely) small amount of an uncertain candidates near the theoretical decision boundary using density estimation and then applies clustering to ensure a diverse training set. This targeted sampling enables our cascaded system to elevate performance on standard remote sensing benchmarks. Our work thus presents a practical and resource-efficient framework for adapting foundational models to specific user needs, drastically reducing annotation overhead while achieving high accuracy without costly full-model fine-tuning. View details
Preview abstract The rapid expansion of the Internet of Things (IoT) and smart home ecosystems has led to a fragmented landscape of user data management across consumer electronics (CE) such as Smart TVs, gaming consoles, and set-top boxes. Current onboarding processes on these devices are characterized by high friction due to manual data entry and opaque data-sharing practices. This paper introduces the User Data Sharing System (UDSS), a platform-agnostic framework designed to facilitate secure, privacy-first PII (Personally Identifiable Information) exchange between device platforms and third-party applications. Our system implements a Contextual Scope Enforcement (CSE) mechanism that programmatically restricts data exposure based on user intent—specifically distinguishing between Sign-In and Sign-Up workflows. Unlike cloud-anchored identity standards such as FIDO2/WebAuthn, UDSS is designed for shared, device-centric CE environments where persistent user-to-device bind-ing cannot be assumed. We further propose a tiered access model that balances developer needs with regulatory compliance (GDPR/CCPA). A proof-of-concept implementation on a reference ARMv8 Linux-based middleware demonstrates that UDSS reduces user onboarding latency by 65% and measurably reduces PII over-exposure risk through protocol-enforced data minimization. This framework provides a standardized approach to identity management in the heterogeneous CE market. View details
Visual Planning: Let’s Think Only with Images
Han Zhou
Caiqi Zhang
Anna Korhonen
Chengzu Li
Yi Xu
Ivan Vulic
International Conference on Learning Representations (ICLR) (2026)
Preview abstract Recent advancements in Large Language Models (LLMs) and their multimodal extensions (MLLMs) have significantly enhanced machine reasoning across diverse tasks. However, these models predominantly rely on language as the medium for both expressing and structuring reasoning, even when visual information is present. In this work, we argue that language may not always be the most natural or effective modality for reasoning, particularly in tasks involving spatial, geometric, or physical dynamics. Motivated by this, we propose a new paradigm, Visual Planning, which enables planning through purely visual representations, independent of textual mediation. In this paradigm, planning is executed via sequences of images that encode step-by-step inference in the visual domain, akin to how humans sketch or visualize future actions. We then introduce a novel two-stage reinforcement learning framework empowered by GRPO for post-training large vision models, resulting in substantial improvements in planning accuracy and generalization across both seen and novel scenarios, validated in representative visual navigation tasks, FrozenLake and Maze. Our results establish Visual Planning as a viable and promising alternative to language-based reasoning, opening new avenues for tasks that benefit from intuitive, image-based inference. View details
Towards AI as a Collaborative Partner: A Taxonomy of AI Agent Behavior in Software Engineering
Proceedings of the 3rd ACM International Conference on AI-Powered Software (AIware '26), ACM, Montreal, QC, Canada (2026) (to appear)
Preview abstract The ongoing transition of Large Language Models (LLMs) in software engineering from one-shot code generators into agentic partners requires a shift in how we define and measure success. While models are becoming more capable, the industry lacks a clear understanding of the behavioral norms that make an interactive software engineering (SWE) agent effective in collaborative software development in the enterprise. This work addresses this gap by presenting a taxonomy of desirable SWE agent behaviors, synthesized from 91 sets of developer-defined rules for SWE agents and validated through interviewing 15 experienced professional developers. In this taxonomy, we identify four core expectations: Adhere to Standards and Processes, Ensure Code Quality and Reliability, Solve Problems Effectively, and Collaborate with the Developer. These findings offer a concrete vocabulary for aligning SWE agent behavior with developer preferences, enabling researchers and practitioners to move beyond correctness-only benchmarks and start designing evaluations that reflect the socio-technical nature of professional software development in enterprises. View details
Preview abstract This disclosure describes systems and methods for a multi-agent framework that can automate and scale cognitive work. The framework can, for example, use a cognitive assembly line of specialized computational agents to perform tasks such as research and drafting. A beneficial component could be an adversarial review panel (ARP), which is a multi-agent review system where distinct agent personas critique a generated draft from varied perspectives. The structured feedback from the ARP can be used to automatically iterate on and refine the work product. This approach can improve the intellectual rigor of generated content and reduce the time required for production, which may allow human operators to focus on activities such as strategic oversight and final validation. View details
Preview abstract Large Language Models utilizing reasoning techniques improve task performance but incur significant latency and token costs due to verbose generation. Existing automatic prompt optimization(APO) frameworks target task accuracy exclusively at the expense of generating long reasoning traces. We propose Cost-Regularized Optimization of Prompts (CROP), an APO method that introduces regularization on response length by generating textual feedback in addition to standard accuracy feedback. This forces the optimization process to produce prompts that elicit concise responses containing only critical information and reasoning. We evaluate our approach on complex reasoning datasets, specifically GSM8K, LogiQA and BIG-Bench Hard. We achieved an 80.6% reduction in token consumption while maintaining competitive accuracy, seeing only a nominal decline in performance. This presents a pragmatic solution for deploying token-efficient and cost-effective agentic AI systems in production pipelines. View details
Preview abstract Automating AI research differs from general software engineering due to computationally expensive evaluation (e.g., model training) and opaque performance attribution. Current LLM-based agents struggle here, often generating monolithic scripts that ignore execution costs and causal factors. We introduce MARS (Modular Agent with Reflective Search), a framework optimized for autonomous AI research. MARS relies on three pillars: (1) Budget-Aware Planning via cost-constrained Monte Carlo Tree Search (MCTS) to explicitly balance performance with execution expense; (2) Modular Construction, employing a "Design-Decompose-Implement" pipeline to manage complex research repositories; and (3) Comparative Reflective Memory, which addresses credit assignment by analyzing solution differences to distill high-signal insights. MARS achieves state-of-the-art performance among open-source frameworks on MLE-Bench under comparable settings, maintaining competitiveness with the global leaderboard's top methods. Furthermore, the system exhibits qualitative "Aha!" moments, where 63% of all utilized lessons originate from cross-branch transfer, demonstrating that the agent effectively generalizes insights across search paths. View details
Preview abstract The field of Human-Computer Interaction is approaching a critical inflection point, moving beyond the era of static, deterministic systems into a new age of self-evolving systems. We introduce the concept of Adaptive generative interfaces that move beyond static artifacts to autonomously expand their own feature sets at runtime. Rather than relying on fixed layouts, these systems utilize generative methods to morph and grow in real-time based on a user’s immediate intent. The system operates through three core mechanisms: Directed synthesis (generating new features from direct commands), Inferred synthesis (generating new features for unmet needs via inferred commands), and Real-time adaptation (dynamically restructuring the interface's visual and functional properties at runtime). To empirically validate this paradigm, we executed a within-subject (repeated measures) comparative study (N=72) utilizing 'Penny,' a digital banking prototype. The experimental design employed a counterbalanced Latin Square approach to mitigate order effects, such as learning bias and fatigue, while comparing Deterministic interfaces baseline against an Adaptive generative interfaces. Participant performance was verified through objective screen-capture evidence, with perceived usability quantified using the industry-standard System Usability Scale (SUS). The results demonstrated a profound shift in user experience: the Adaptive generative version achieved a System Usability Scale (SUS) score of 84.38 ('Excellent'), significantly outperforming the Deterministic version’s score of 53.96 ('Poor'). With a statistically significant mean difference of 30.42 points (p < 0.0001) and a large effect size (d=1.04), these findings confirm that reducing 'navigation tax' through adaptive generative interfaces directly correlates with a substantial increase in perceived usability. We conclude that deterministic interfaces are no longer sufficient to manage the complexity of modern workflows. The future of software lies not in a fixed set of pre-shipped features, but in dynamic capability sets that grow, adapt, and restructure themselves in real-time to meet the specific intent of the user. This paradigm shift necessitates a fundamental transformation in product development, requiring designers to transcend traditional, linear workflows and evolve into 'System Builders'—architects of the design principles and rules that facilitate this new age of self-evolving software. View details
An experimental evaluation of an AI-powered interactive learning platform
Nicole Miller
Yael Haramaty
Lidan Hackmon
Lior Belinsky
Abraham Oritz Tapia
Lucy Tootill
Scott Siebert
Frontiers in Artificial Intelligence (2026) (to appear)
Preview abstract Generative AI, which is capable of transforming static content into dynamic learning experiences, holds the potential to revolutionize student engagement in educational contexts. However, questions still remain around whether or not these tools are effective at facilitating student learning. In this research, we test the effectiveness of an AI-powered platform incorporating multiple representations and assessment through Learn Your Way, an experimental research platform that transforms textbook chapters into dynamic visual and audio representations. Through a between-subjects, mixed methods experiment with 60 US-based students, we demonstrate that students who used Learn Your Way had a more positive learning experience and had better learning outcomes compared to students learning the same content through a digital textbook. These findings indicate that AI-driven tools, capable of providing choice among interactive representations of content, constitute an effective and promising method for enhancing student learning. View details
Preview abstract Source-to-source compilers may perform inefficiently by executing transpilation passes on scripts that do not contain the specific language features a pass is designed to transform, potentially leading to redundant processing. A compiler can analyze a script to generate a per-script feature map, for example, by identifying language features in its abstract syntax tree (AST). Before executing a transpilation pass, the compiler can check this map and may bypass the pass for that script if the specific feature targeted by the pass is not present. This feature map can also be dynamically updated throughout the compilation process as other passes transform the code. This method of conditional pass execution based on content-aware analysis may reduce redundant AST traversals, which could decrease overall compilation time and computational resource consumption. View details
GenAI on Google Cloud: Enterprise Generative AI Systems and AI Agents
Ayo Adedeji
Lavi Nigam
Stephanie Gervasi
O'Reilly Media, Inc. (2026)
Preview abstract In today's AI landscape, success depends not just on prompting large language models but on orchestrating them into intelligent systems that are scalable, compliant, and cost-effective. GenAI on Google Cloud is your hands-on guide to bridging that gap. Whether you're an ML engineer or an enterprise leader, this book offers a practical game plan for taking agentic systems from prototype to production. Written by practitioners with deep experience in AgentOps, data engineering, and GenAI infrastructure, this guide takes you through real-world workflows from data prep and deployment to orchestration and integration. With concrete examples, field-tested frameworks, and honest insights, you'll learn how to build agentic systems that deliver measurable business value. > Bridge the production gap that stalls 90% of vertical AI initiatives using systematic deployment frameworks > Navigate AgentOps complexities through practical guidance on orchestration, evaluation, and responsible AI practices > Build robust multimodal systems for text, images, and video using proven agent architectures > Optimize for scale with strategies for cost management, performance tuning, and production monitoring View details
Preview abstract In "Elephants, Goldfish and the New Golden Age of Software Engineering," the author discusses how AI is changing knowledge work, especially software development. Written from the perspective of April 2026, the article points out that while AI speeds up coding, it can also quickly generate a lot of mistakes and messy code if it isn't carefully managed by human oversight and clear processes. The paper outlines a practical approach to working with AI, broken down into three main sections: Using AI as a Tool, Not a Toy: The author notes that people often get poor results by asking AI to do everything in a single prompt. Instead, users should have back-and-forth conversations with AI to question assumptions, set clear grading rules, and guide the research. The main point is that humans must still provide the final judgment; AI is simply a way to speed up and record that thinking. The Elephant-Goldfish Model: As AI creates more code than humans can easily read, written design documents become more important than the code itself. To keep AI on track, the author suggests a two-part method: * The Elephant: A long chat session where the human and AI discuss ideas and write a detailed design document *before* any code is written. This session holds all of the project's background information and decisions. * The Goldfish: A brand-new AI chat session with no memory. The human asks this "goldfish" to read the design document. If the goldfish cannot understand the plan based only on that document, the document needs more details. * Only after the design document is clear enough for the goldfish to understand does the human ask the AI to write the code based on those strict instructions. * Managing AI and the Future of Work: The author expects that regular employees will soon act like managers, overseeing multiple AI helpers. Because of this, workers need to learn basic management skills, like how to delegate tasks and set clear boundaries. Also, since AI will handle routine chores, humans will need to practice focusing for longer periods to do deeper, harder thinking. Ultimately, a worker's value will come from their planning and decision-making skills, rather than their ability to type code. View details
×