 
                Ke Wang
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              SEED RL: Scalable and Efficient Deep-RL with Accelerated Central Inference
            
          
        
        
          
            
              
                
                  
                    
    
    
    
    
    
                      
                        Lasse Espeholt
                      
                    
                
              
            
              
                
                  
                    
                    
                  
              
            
              
                
                  
                    
                    
                      
                        Piotr Michal Stanczyk
                      
                    
                  
              
            
              
                
                  
                    
                    
                  
              
            
              
                
                  
                    
                    
                      
                        Marcin Michalski
                      
                    
                  
              
            
          
          
          
          
            International Conference on Learning Representations (2020) (to appear)
          
          
        
        
        
          
              Preview abstract
          
          
              We present a modern scalable reinforcement learning agent called SEED (Scalable, Efficient Deep-RL). By effectively utilizing modern accelerators, we show that it is not only possible to train on millions of frames per second but also to lower the cost of experiments compared to current methods. We achieve this with a simple architecture that features centralized inference and an optimized communication layer. SEED adopts two state of the art distributed algorithms, IMPALA/V-trace (policy gradients) and R2D2 (Q-learning), and is evaluated on Atari-57, DeepMind Lab and Google Research Football. We improve the state of the art on Football and are able to reach state of the art on Atari-57 three times faster in wall-time. For the scenarios we consider, a 40% to 80% cost reduction for running experiments is achieved. The implementation along with experiments is open-sourced so results can be reproduced and novel ideas tried out.
              
  
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