Real-time Compression and Streaming of 4D Performances
Abstract
We introduce a realtime compression architecture for 4D performance capture that is two orders of magnitude faster than current state-of-the-art techniques, yet achieves comparable visual quality and bitrate. We note how much of the algorithmic complexity in traditional 4D compression arises from the necessity to encode geometry in a explicit model (i.e. a triangle mesh). In contrast, we propose an encoder that leverages implicit model to represent the observed geometry and its changes through time