Google Research

Phase-Aligned Foveated Rendering for Virtual Reality Headsets

  • Eric Turner
  • Haomiao Jiang
  • Damien Saint-Macary
  • Behnam Bastani
The 25th IEEE Conference on Virtual Reality and 3D User Interfaces (2018)


We propose a novel method of foveated rendering for virtual reality, targeting head-mounted displays with large fields of view or high pixel densities. Our foveation method removes motion-induced flicker in the periphery by aligning the rendered pixel grid to the virtual scene content during rasterization and upsampling. This method dramatically reduces detectability of motion artifacts in the periphery without complex interpolation or anti-aliasing algorithms.

Learn more about how we do research

We maintain a portfolio of research projects, providing individuals and teams the freedom to emphasize specific types of work