Thomas Funkhouser

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    Preview abstract A classical problem in computer vision is to infer a 3D scene representation from few images that can be used to render novel views at interactive rates. Previous work focuses on reconstructing pre-defined 3D representations, e.g. textured meshes, or implicit representations, e.g. radiance fields, and often requires input images with precise camera poses and long processing times for each novel scene. In this work, we propose the Scene Representation Transformer (SRT), a method which processes posed or unposed RGB images of a new area, infers a "set-latent scene representation", and synthesises novel views, all in a single feed-forward pass. To calculate the scene representation, we propose a generalization of the Vision Transformer to sets of images, enabling global information integration, and hence 3D reasoning. An efficient decoder transformer parameterizes the light field by attending into the scene representation to render novel views. Learning is supervised end-to-end by minimizing a novel-view reconstruction error. We show that this method outperforms recent baselines in terms of PSNR and speed on synthetic datasets, including a new dataset created for the paper. Further, we demonstrate that SRT scales to support interactive visualization and semantic segmentation of real-world outdoor environments using Street View imagery. View details
    Preview abstract We present Panoptic Neural Fields (PNF), an object-aware neural scene representation that decomposes a scene into a set of objects (things) and background (stuff). Each object is represented by an oriented 3D bounding box and a multi-layer perceptron (MLP) that takes position, direction, and time and outputs density and radiance. The background stuff is represented by a similar MLP that additionally outputs semantic labels. Each object MLPs are instance-specific and thus can be smaller and faster than previous object-aware approaches, while still leveraging category-specific priors incorporated via meta-learned initialization. Our model builds a panoptic radiance field representation of any scene from just color images. We use off-the-shelf algorithms to predict camera poses, object tracks, and 2D image semantic segmentations. Then we jointly optimize the MLP weights and bounding box parameters using analysis-by-synthesis with self-supervision from color images and pseudo-supervision from predicted semantic segmentations. During experiments with real-world dynamic scenes, we find that our model can be used effectively for several tasks like novel view synthesis, 2D panoptic segmentation, 3D scene editing, and multiview depth prediction. View details
    Learning Pneumatic Non-Prehensile Manipulation with a Mobile Blower
    Jimmy Wu
    Xingyuan Sun
    Andy Zeng
    Shuran Song
    Szymon Rusinkiewicz
    IEEE Robotics and Automation Letters (RA-L)(2022)
    Preview abstract We investigate pneumatic non-prehensile manipulation (i.e., blowing) as a means of efficiently moving scattered objects into a target receptacle. Due to the chaotic nature of aerodynamic forces, a blowing controller must (i) continually adapt to unexpected changes from its actions, (ii) maintain fine-grained control, since the slightest misstep can result in large unintended consequences (e.g., scatter objects already in a pile), and (iii) infer long-range plans (e.g., move the robot to strategic blowing locations). We tackle these challenges in the context of deep reinforcement learning, introducing a multi-frequency version of the spatial action maps framework. This allows for efficient learning of vision-based policies that effectively combine high-level planning and low-level closed-loop control for dynamic mobile manipulation. Experiments show that our system learns efficient behaviors for the task, demonstrating in particular that blowing achieves better downstream performance than pushing, and that our policies improve performance over baselines. Moreover, we show that our system naturally encourages emergent specialization between the different subpolicies spanning low-level fine-grained control and high-level planning. On a real mobile robot equipped with a miniature air blower, we show that our simulation-trained policies transfer well to a real environment and can generalize to novel objects. View details
    Spatial Intention Maps for Multi-Agent Mobile Manipulation
    Jimmy Wu
    Xingyuan Sun
    Andy Zeng
    Shuran Song
    Szymon Rusinkiewicz
    IEEE International Conference on Robotics and Automation (ICRA)(2021)
    Preview abstract The ability to communicate intention enables decentralized multi-agent robots to collaborate while performing physical tasks. In this work, we present spatial intention maps, a new intention representation for multi-agent vision-based deep reinforcement learning that improves coordination between decentralized mobile manipulators. In this representation, each agent's intention is provided to other agents, and rendered into an overhead 2D map aligned with visual observations. This synergizes with the recently proposed spatial action maps framework, in which state and action representations are spatially aligned, providing inductive biases that encourage emergent cooperative behaviors requiring spatial coordination, such as passing objects to each other or avoiding collisions. Experiments across a variety of multi-agent environments, including heterogeneous robot teams with different abilities (lifting, pushing, or throwing), show that incorporating spatial intention maps improves performance for different mobile manipulation tasks while significantly enhancing cooperative behaviors. View details
    IBRNet: Learning Multi-View Image-Based Rendering
    Kyle Genova
    Pratul Srinivasan
    Qianqian Wang
    Ricardo Martin-Brualla
    Zhicheng Wang
    Conference on Computer Vision and Pattern Recognition (CVPR), IEEE(2021) (to appear)
    Preview abstract We present a method that synthesizes novel views of complex scenes by interpolating a sparse set of nearby views.The core of our method is a multilayer perceptron (MLP)that generates RGBA at each 5D coordinate from multi-view image features. Unlike neural scene representation work that optimizes per-scene functions for rendering, we learn a generic view interpolation function that naturally generalizes to novel scene types and camera setups. Compared to previous generic image-based rendering (IBR) methods like Multiple-plane images (MPIs) that use discrete volume representations, our method instead produces RGBAs at continuous 5D locations (3D spatial locations and 2D viewing directions), enabling high-resolution imagery rendering.Our rendering pipeline is fully differentiable, and the only input required to train our method are multi-view posed images. Experiments show that our method outperforms previous IBR methods, and achieves state-of-the-art performance when fine tuned on each test scene. View details
    Multiresolution Deep Implicit Functions for 3D Shape Representation
    Zhang Chen
    Kyle Genova
    Sofien Bouaziz
    Christian Haene
    Cem Keskin
    Danhang "Danny" Tang
    ICCV(2021)
    Preview abstract We introduce Multiresolution Deep Implicit Functions (MDIF), a hierarchical representation that can recover fine details, while being able to perform more global operations such as shape completion. Our model represents a complex 3D shape with a hierarchy of latent grids, which can be decoded into different resolutions. Training is performed in an encoder-decoder manner, while the decoder-only optimization is supported during inference, hence can better generalize to novel objects, especially when performing shape completion. To the best of our knowledge, MDIF is the first model that can at the same time (1) reconstruct local detail; (2) perform decoder-only inference; (3) fulfill shape reconstruction and completion. We demonstrate superior performance against prior arts in our experiments. View details
    Preview abstract Intelligent manipulation benefits from the capacity to flexibly control an end-effector with high degrees of freedom (DoF) and dynamically react to the environment. However, due to the challenges of collecting effective training data and learning efficiently, most grasping algorithms today are limited to top-down movements and open-loop execution. In this work, we propose a new low-cost hardware interface for collecting grasping demonstrations by people in diverse environments. Leveraging this data, we show that it is possible to train a robust end-to-end 6DoF closed-loop grasping model with reinforcement learning that transfers to real robots. A key aspect of our grasping model is that it uses “action-view” based rendering to simulate future states with respect to different possible actions. By evaluating these states using a learned value function (Q-function), our method is able to better select corresponding actions that maximize total rewards (i.e., grasping success). Our final grasping system is able to achieve reliable 6DoF closed-loop grasping of novel objects across various scene configurations, as well as dynamic scenes with moving objects. View details
    Preview abstract We present a simple and flexible object detection framework optimized for autonomous driving. Building on the observation that point clouds in this application are extremely sparse, we propose a practical pillar-based approach to fix the imbalance issue caused by anchors. In particular, our algorithm incorporates a cylindrical projection into multi-view feature learning, predicts bounding box parameters per pillar rather than per point or per anchor, and includes an aligned pillar-to-point projection module to improve the final prediction. Our anchor-free approach avoids hyperparameter search associated with past methods, simplifying 3D object detection while significantly improving upon state-of-the-art. View details
    Preview abstract The goal of this project is to learn a 3D shape representation that enables accurate surface reconstruction, compact storage, efficient computation, consistency for similar shapes, generalization across diverse shape categories, and inference from depth camera observations. Towards this end, we introduce Local Deep Implicit Functions (LDIF), a 3D shape representation that decomposes space into a structured set of learned implicit functions. We provide networks that infer the space decomposition and local deep implicit functions from a 3D mesh or posed depth image. During experiments, we find that it provides 10.3 points higher surface reconstruction accuracy (F-Score) than the state-of-the-art (OccNet), while requiring fewer than 1 percent of the network parameters. Experiments on posed depth image completion and generalization to unseen classes show 15.8 and 17.8 point improvements over the state-of-the-art, while producing a structured 3D representation for each input with consistency across diverse shape collections. View details
    Preview abstract Detecting objects in 3D LiDAR data is a core technology for autonomous driving and other robotics applications. Although LiDAR data is acquired over time, most of the 3D object detection algorithms propose object bounding boxes independently for each frame and neglect the useful information available in the temporal domain. To address this problem, in this paper we propose a sparse LSTM-based multi-frame 3d object detection algorithm. We use a U-Net style 3D sparse convolution network to extract features for each frame's LiDAR point-cloud. These features are fed to the LSTM module together with the hidden and memory features from last frame to predict the 3d objects in the current frame as well as hidden and memory features that are passed to the next frame. Experiments on the Waymo Open Dataset show that our algorithm outperforms the traditional frame by frame approach by 7.5% mAP@0.7 and other multi-frame approaches by 1.2% while using less memory and computation per frame. To the best of our knowledge, this is the first work to use an LSTM for 3D object detection in sparse point clouds. View details