Feng Yang

Feng Yang

Feng Yang is a Senior Staff Software Engineer at Google Research, where he leads the AIM Engine team. He was a postdoctoral researcher at Illumination&Imaging Lab, Robotics Institute, CMU, supervised by Prof. Srinivasa Narasimhan. He interned at Intel Research Center, Beijing advised by Eric Li and Nokia Research, Palo Alto, CA advised by Kari Pulli. He was a Research Assistant with the Broadband Network and Digital Multimedia Laboratory, Tsinghua University, advised by Prof. Qionghai Dai, member of Chinese Academy of Engineering and Audiovisual Communications Laboratory, EPFL, advised by Prof. Martin Vetterli, President of EPFL and member the US National Academy of Engineering. His research interests include deep learning, image quality assessment, digital rights management, image and video synthesis, image and video processing, computational photography, video streaming, distributed video coding, sampling theories, and mobile sensing. Most recently, he is working on building the next generation image/video processing, serving and storage system with AI. A lot of his algorithms are landed in Google's products and significantly increased the company's revenue and reduced cost. Feng Yang received the B.Eng. and M.Eng. degrees in automatic control from Tsinghua University, Beijing, China, in 2004 and 2007, respectively. He won Outstanding master thesis of Tsinghua University. He got Ph.D. degree in communication systems at the École Polytechnique Fédérale de Lausanne (EPFL), Lausanne, Switzerland in 2012. He won Fritz Kutter Award for best PhD thesis. He holds several patents and some of them sold to Rambus Inc.

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    Preview abstract Recent Text-to-Image (T2I) generation models such as Stable Diffusion and Imagen have made significant progress in generating high-resolution images based on text descriptions. However, many generated images still suffer from issues such as artifacts/implausibility, misalignment with text descriptions, and low aesthetic quality. Inspired by the success of Reinforcement Learning with Human Feedback (RLHF) for large language models, prior work collected human-provided scores as feedback on generated images and trained a reward model to improve the T2I generation. In this paper, we enrich the feedback signal by (i) marking image regions that are implausible or misaligned with the text, and (ii) annotating which keywords in the text prompt are not represented in the image. We collect such rich human feedback on 18K generated images and train a multimodal transformer to predict these rich feedback automatically. We show that the predicted rich human feedback can be leveraged to improve image generation, for example, by selecting high-quality training data to finetune and improve the generative models, or by creating masks with predicted heatmaps to inpaint the problematic regions. Notably, the improvements generalize to models (Muse) beyond those used to generate the images on which human feedback data were collected (Stable Diffusion variants). View details
    Preview abstract Video watermarking embeds a message into a cover video in an imperceptible manner, which can be retrieved even if the video undergoes certain modifications or distortions. Traditional watermarking methods are often manually designed for particular types of distortions and thus cannot simultaneously handle a broad spectrum of distortions. To this end, we propose a robust deep learning-based solution for video watermarking that is end-to-end trainable. Our model consists of a novel multiscale design where the watermarks are distributed across multiple spatial-temporal scales. Extensive evaluations on a wide variety of distortions show that our method outperforms traditional video watermarking methods as well as deep image watermarking models by a large margin. We further demonstrate the practicality of our method on a realistic video-editing application. View details
    SVDiff: Compact Parameter Space for Diffusion Fine-Tuning
    Ligong Han
    Han Zhang
    Dimitris Metaxas
    IEEE/CVF International Conference on Computer Vision (ICCV)(2023)
    Preview abstract Diffusion models have achieved remarkable success in text-to-image generation, enabling the creation of high-quality images from text prompts or other modalities. However, existing methods for customizing these models are limited by handling multiple personalized subjects and the risk of overfitting. Moreover, their large number of parameters is inefficient for model storage. In this paper, we propose a novel approach to address these limitations in existing text-to-image diffusion models for personalization. Our method involves fine-tuning the singular values of the weight matrices, leading to a compact and efficient parameter space that reduces the risk of overfitting and language-drifting. We also propose a Cut-Mix-Unmix data-augmentation technique to enhance the quality of multi-subject image generation and a simple text-based image editing framework. Our proposed SVDiff method has a significantly smaller model size (1.7MB for StableDiffusion) compared to existing methods (vanilla DreamBooth 3.66GB, Custom Diffusion 73MB), making it more practical for real-world applications. View details
    Preview abstract Digital watermarking is widely used for copyright protection. Traditional 3D watermarking approaches or commercial software are typically designed to embed messages into 3D meshes, and later retrieve the messages directly from distorted/undistorted watermarked 3D meshes. However, in many cases, users only have access to rendered 2D images instead of 3D meshes. Unfortunately, retrieving messages from 2D renderings of 3D meshes is still challenging and underexplored. We introduce a novel end-toend learning framework to solve this problem through: 1) an encoder to covertly embed messages in both mesh geometry and textures; 2) a differentiable renderer to render watermarked 3D objects from different camera angles and under varied lighting conditions; 3) a decoder to recover the messages from 2D rendered images. From our experiments, we show that our model can learn to embed information visually imperceptible to humans, and to retrieve the embedded information from 2D renderings that undergo 3D distortions. In addition, we demonstrate that our method can also work with other renderers, such as ray tracers and real-time renderers with and without fine-tuning. View details
    MAXIM: Multi-Axis MLP for Image Processing
    Zhengzhong Tu
    Han Zhang
    Alan Bovik
    IEEE/CVF Conference on Computer Vision and Pattern Recognition(2022)
    Preview abstract Recent progress on Transformers and MLP-like models has shown new architecture design paradigms on many computer vision tasks. However, efficacy and efficiency of these models for low-level vision tasks have not been studied extensively. In this paper, we present MAXIM, a general image processing architecture with multi-axis gated MLPs, to advance the possibility of global operators for low-level vision. Our single-stage MAXIM backbone shares a UNet-shaped hierarchy structure and enjoys a long-range interaction brought by spatial-gated MLPs. Specifically, MAXIM contains two MLP-based building blocks. First, we devise a multi-axis gated MLP that allows efficient and scalable spatial mixing of local and global information. Second, we propose a cross-gating block, an alternative to cross-attention, which accounts for cross-example mutual conditioning. Both modules are exclusively based on MLPs, but benefit from being both global and `fully-convolutional,' two desired properties for low-level vision tasks. Our extensive experimental results show that our proposed MAXIM model achieves state-of-the-art performance on more than ten benchmarks across a range of image processing tasks including denoising, deblurring, deraining, dehazing, and enhancement with less or comparable parameters and FLOPs. View details
    MaxViT: Multi-Axis Vision Transformer
    Zhengzhong Tu
    Han Zhang
    Alan Bovik
    European Conference on Computer Vision (ECCV)(2022)
    Preview abstract Transformers have recently gained significant attention in the computer vision community. However, the lack of scalability of self-attention mechanisms with respect to image size has limited their wide adoption in state-of-the-art vision backbones. In this paper we introduce an efficient and scalable attention model we call multi-axis attention, which consists of two aspects: blocked local and dilated global attention. These design choices allow global-local spatial interactions on arbitrary input resolutions with only linear complexity. We also present a new architectural element by effectively blending our proposed attention model with convolutions, and accordingly propose a simple hierarchical vision backbone, dubbed MaxViT, by simply repeating the basic building block over multiple stages. Notably, MaxViT is able to “see” globally throughout the entire network, even in earlier, high-resolution stages. We demonstrate the effectiveness of our model on a broad spectrum of vision tasks. On image classification, MaxViT achieves state-of-the-art performance under various settings: without extra data, MaxViT attains 86.5% ImageNet-1K top-1 accuracy; with ImageNet-21K pre-training, our model achieves 88.7% top-1 accuracy. For downstream tasks, MaxViT as a backbone delivers favorable performance on object detection as well as visual aesthetic assessment. We also show that our proposed model expresses strong generative modeling capability on ImageNet, demonstrating the superior potential of MaxViT blocks as a universal vision module. The source code and trained models will be available at https://github.com/google-research/maxvit. View details
    Preview abstract Could we compress images via standard codecs while avoiding visible artifacts? The answer is obvious -- this is doable as long as the bit budget is generous enough. What if the allocated bit-rate for compression is insufficient? Then unfortunately, artifacts are a fact of life. Many attempts were made over the years to fight this phenomenon, with various degrees of success. In this work we aim to break the unholy connection between bit-rate and image quality, and propose a way to circumvent compression artifacts by pre-editing the incoming image and modifying its content to fit the given bits. We design this editing operation as a learned convolutional neural network, and formulate an optimization problem for its training. Our loss takes into account a proximity between the original image and the edited one, a bit-budget penalty over the proposed image, and a no-reference image quality measure for forcing the outcome to be visually pleasing. The proposed approach is demonstrated on the popular JPEG compression, showing savings in bits and/or improvements in visual quality, obtained with intricate editing effects. View details
    Preview abstract Video quality assessment for User Generated Content (UGC) is an important topic in both industry and academia. Most existing methods only focus on one aspect of the perceptual quality assessment, such as technical quality or compression artifacts. In this paper, we create a large scale dataset to comprehensively investigate characteristics of generic UGC video quality. Besides the subjective ratings and content labels of the dataset, we also propose a DNN-based framework to thoroughly analyze importance of content, technical quality, and compression level in perceptual quality. Our model is able to provide quality scores as well as human-friendly quality indicators, to bridge the gap between low level video signals to human perceptual quality. Experimental results show that our model achieves state-of-the-art correlation with Mean Opinion Scores (MOS). View details
    Preview abstract Lossy Image compression is necessary for efficient storage and transfer of data. Typically the trade-off between bit-rate and quality determines the optimal compression level. This makes the image quality metric an integral part of any imaging system. While the existing full-reference metrics such as PSNR and SSIM may be less sensitive to perceptual quality, the recently introduced learning methods may fail to generalize to unseen data. In this paper we propose the largest image compression quality dataset to date with human perceptual preferences, enabling the use of deep learning, and we develop a full reference perceptual quality assessment metric for lossy image compression that outperforms the existing state-of-the-art methods. We show that the proposed model can effectively learn from thousands of examples available in the new dataset, and consequently it generalizes better to other unseen datasets of human perceptual preference. The CIQA dataset can be found at https://github.com/googleresearch/google-research/tree/master/CIQA View details
    Preview abstract Most video super-resolution methods focus on restoring high-resolution video frames from low-resolution videos without taking into account compression. However, most videos on the web or mobile devices are compressed, and the compression can be severe when the bandwidth is limited. In this paper, we propose a new compression-informed video super-resolution model to restore high-resolution content without introducing artifacts caused by compression. The proposed model consists of three modules for video super-resolution: bi-directional recurrent warping, detail-preserving flow estimation, and Laplacian enhancement. All these three modules are used to deal with compression properties such as the location of the intra-frames in the input and smoothness in the output frames. For thorough performance evaluation, we conducted extensive experiments on standard datasets with a wide range of compression rates, covering many real video use cases. We showed that our method not only recovers high-resolution content on uncompressed frames from the widely-used benchmark datasets, but also achieves state-of-the-art performance in super-resolving compressed videos based on numerous quantitative metrics. We also evaluated the proposed method by simulating streaming from YouTube to demonstrate its effectiveness and robustness. The source codes and trained models are available at https://github.com/google-research/googleresearch/tree/master/comisr. View details