Understanding the Meta-Experience of Casual Games

Carolyn Wei
Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI ’12). Workshop on Games User Research, ACM (2012)
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Abstract

In this position paper, we argue that casual gamers can be segmented by “meta-experiences” into a typology that could inform game platform design. These meta- experiences include out-of-game immersion, social layering, and game discovery. We discuss the interviews and video diaries that have helped shape the typology.