Phase-Aligned Foveated Rendering for Virtual Reality Headsets
Abstract
We propose a novel method of foveated rendering for virtual reality,
targeting head-mounted displays with large fields of view or high
pixel densities. Our foveation method removes motion-induced
flicker in the periphery by aligning the rendered pixel grid to the
virtual scene content during rasterization and upsampling. This
method dramatically reduces detectability of motion artifacts in the
periphery without complex interpolation or anti-aliasing algorithms.
targeting head-mounted displays with large fields of view or high
pixel densities. Our foveation method removes motion-induced
flicker in the periphery by aligning the rendered pixel grid to the
virtual scene content during rasterization and upsampling. This
method dramatically reduces detectability of motion artifacts in the
periphery without complex interpolation or anti-aliasing algorithms.