An Automated Method for Human Face Modeling and Relighting with Application to Face Recognition

Georgios Passalis
Theoharis Theoharis
Ioannis A. Kakadiaris
Proceedings of the First International Workshop on Photometric Analysis For Computer Vision(2007)

Abstract

In this paper, we present a novel method for human face modeling and its application to face relighting and recognition. An annotated face model is fitted onto the raw 3D data using a subdivision-based deformable model framework. The fitted face model is subsequently converted to a geometry image representation. This results in regularly sampled, registered and annotated geometry data. The albedo of the skin is retrieved by using an analytical skin reflectance model that removes the lighting (shadows, diffuse and specular) from the texture. Additional provisions are made such that if the input contains over-saturated specular highlights, an inpainting method with texture synthesis is used as a post-processing step in order to estimate the texture. The method is fully automatic and uses as input only the 3D geometry and texture data of the face, as acquired by commercial 3D scanners. No measurement or calibration of the lighting environment is required. The method’s fully automatic nature and its minimum input requirements make it applicable to both computer vision applications (e.g., face recognition) and computer graphics applications (i.e., relighting, face synthesis and facial expressions transfer). Moreover, it allows the utilization of existing 3D facial databases. We present very encouraging results on a challenging dataset .

Research Areas