Publications

Our teams aspire to make discoveries that impact everyone, and core to our approach is sharing our research and tools to fuel progress in the field.

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Our teams aspire to make discoveries that impact everyone, and core to our approach is sharing our research and tools to fuel progress in the field.

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1 - 15 of 1499 publications
    Preview abstract We present PhoMoH, a neural network methodology to construct generative models of photo-realistic 3D geometry and appearance of human heads including hair, beards, an oral cavity, and clothing. In contrast to prior work, PhoMoH models the human head using neural fields, thus supporting complex topology. Instead of learning a head model from scratch, we propose to augment an existing expressive head model with new features. Concretely, we learn a highly detailed geometry network layered on top of a mid-resolution head model together with a detailed, local geometry-aware, and disentangled color field. Our proposed architecture allows us to learn photo-realistic human head models from relatively little data. The learned generative geometry and appearance networks can be sampled individually and enable the creation of diverse and realistic human heads. Extensive experiments validate our method qualitatively and across different metrics. View details
    Preview abstract We propose Hierarchical Text Spotter (HTS), the first method for the joint task of word-level text spotting and geometric layout analysis. HTS can annotate text in images with a hierarchical representation of 4 levels: character, word, line, and paragraph. The proposed HTS is characterized by two novel components: (1) a Unified-Detector-Polygon (UDP) that produces Bezier Curve polygons of text lines and an affinity matrix for paragraph grouping between detected lines; (2) a Line-to-Character-to-Word (L2C2W) recognizer that splits lines into characters and further merges them back into words. HTS achieves state-of-the-art results on multiple word-level text spotting benchmark datasets as well as geometric layout analysis tasks. Code will be released upon acceptance. View details
    MetaMix: Meta-state Precision Searcher for Mixed-precision Activation Quantization
    Han-Byul Kim
    Joo Hyung Lee
    Sungjoo Yoo
    Hong-Seok Kim
    Proc. The 38th Annual AAAI Conference on Artificial Intelligence (AAAI) (2024)
    Preview abstract Mixed-precision quantization of efficient networks often suffer from activation instability encountered in the exploration of bit selections. To address this problem, we propose a novel method called MetaMix which consists of bit selection and weight training phases. The bit selection phase iterates two steps, (1) the mixed-precision-aware weight update, and (2) the bit-search training with the fixed mixed-precision-aware weights, both of which combined reduce activation instability in mixed-precision quantization and contribute to fast and high-quality bit selection. The weight training phase exploits the weights and step sizes trained in the bit selection phase and fine-tunes them thereby offering fast training. Our experiments with efficient and hard-to-quantize networks, i.e., MobileNet v2 and v3, and ResNet-18 on ImageNet show that our proposed method pushes the boundary of mixed-precision quantization, in terms of accuracy vs. operations, by outperforming both mixed- and single-precision SOTA methods. View details
    Preview abstract We present SPHEAR, an accurate, differentiable parametric statistical 3D human head model, enabled by a novel 3D registration method based on spherical embeddings. We shift the paradigm away from the classical Non-Rigid Registration methods, which operate under various surface priors, increasing reconstruction fidelity and minimizing required human intervention. Additionally, SPHEAR is a complete model that allows not only to sample diverse synthetic head shapes and facial expressions, but also gaze directions, high-resolution color textures, surface normal maps, and hair cuts represented in detail, as strands. SPHEAR can be used for automatic realistic visual data generation, semantic annotation, and general reconstruction tasks. Compared to state-of-the-art approaches, our components are fast and memory efficient, and experiments support the validity of our design choices and the accuracy of registration, reconstruction and generation techniques. View details
    TextMesh: Generation of Realistic 3D Meshes From Text Prompts
    Christina Tsalicoglou
    Fabian Manhardt
    Michael Niemeyer
    3DV 2024 (2024)
    Preview abstract The ability to generate highly realistic 2D images from mere text prompts has recently made huge progress in terms of speed and quality, thanks to the advent of image diffusion models. Naturally, the question arises if this can be also achieved in the generation of 3D content from such text prompts. To this end, a new line of methods recently emerged trying to harness diffusion models, trained on 2D images, for supervision of 3D model generation using view dependent prompts. While achieving impressive results, these methods, however, have two major drawbacks. First, rather than commonly used 3D meshes, they instead generate neural radiance fields (NeRFs), making them impractical for most real applications. Second, these approaches tend to produce over-saturated models, giving the output a cartoonish looking effect. Therefore, in this work we propose a novel method for generation of highly realistic-looking 3D meshes. To this end, we extend NeRF to employ an SDF backbone, leading to improved 3D mesh extraction. In addition, we propose a novel way to finetune the mesh texture, removing the effect of high saturation and improving the details of the output 3D mesh. View details
    LFM-3D: Learnable Feature Matching Across Wide Baselines Using 3D Signals
    Arjun Karpur
    Guilherme Perrotta
    Ricardo Martin-Brualla
    Proc. 3DV'24 (2024) (to appear)
    Preview abstract Finding localized correspondences across different images of the same object is crucial to understand its geometry. In recent years, this problem has seen remarkable progress with the advent of deep learning-based local image features and learnable matchers. Still, learnable matchers often underperform when there exists only small regions of co-visibility between image pairs (i.e. wide camera baselines). To address this problem, we leverage recent progress in coarse single-view geometry estimation methods. We propose LFM-3D, a Learnable Feature Matching framework that uses models based on graph neural networks and enhances their capabilities by integrating noisy, estimated 3D signals to boost correspondence estimation. When integrating 3D signals into the matcher model, we show that a suitable positional encoding is critical to effectively make use of the low-dimensional 3D information. We experiment with two different 3D signals - normalized object coordinates and monocular depth estimates - and evaluate our method on large-scale (synthetic and real) datasets containing object-centric image pairs across wide baselines. We observe strong feature matching improvements compared to 2D-only methods, with up to +6% total recall and +28% precision at fixed recall. Additionally, we demonstrate that the resulting improved correspondences lead to much higher relative posing accuracy for in-the-wild image pairs - up to 8.6% compared to the 2D-only approach. View details
    Using Early Readouts to Mediate Featural Bias in Distillation
    Rishabh Tiwari
    Durga Sivasubramanian
    Anmol Mekala
    Ganesh Ramakrishnan
    WACV 2024 (2024)
    Preview abstract Deep networks tend to learn spurious feature-label correlations in real-world supervised learning tasks. This vulnerability is aggravated in distillation, where a (student) model may have less representational capacity than the corresponding teacher model. Often, knowledge of specific problem features is used to reweight instances & rebalance the learning process. We propose a novel early readout mechanism whereby we attempt to predict the label using representations from earlier network layers. We show that these early readouts automatically identify problem instances or groups in the form of confident, incorrect predictions. We improve group fairness measures across benchmark datasets by leveraging these signals to mediate between teacher logits and supervised label. We extend our results to the closely related but distinct problem of domain generalization, which also critically depends on the quality of learned features. We provide secondary analyses that bring insight into the role of feature learning in supervision and distillation. View details
    VideoPoet: A Large Language Model for Zero-Shot Video Generation
    Dan Kondratyuk
    Xiuye Gu
    Jonathan Huang
    Grant Schindler
    Rachel Hornung
    Vighnesh Birodkar
    Jimmy Yan
    Ming-Chang Chiu
    Hassan Akbari
    Josh Dillon
    Agrim Gupta
    Meera Hahn
    Anja Hauth
    David Hendon
    Alonso Martinez
    Kihyuk Sohn
    Xuan Yang
    Huisheng Wang
    Lu Jiang
    ICML (2024)
    Preview abstract We present VideoPoet, a language model capable of synthesizing high-quality video, with matching audio, from a large variety of conditioning signals. VideoPoet employs a decoder-only transformer architecture that processes multimodal inputs -- including images, videos, text, and audio. The training protocol follows that of Large Language Models (LLMs), consisting of two stages: pretraining and task-specific adaptation. During pretraining, VideoPoet incorporates a mixture of multimodal generative objectives within an autoregressive Transformer framework. The pretrained LLM serves as a foundation that can be adapted for a range of video generation tasks. We present empirical results demonstrating the model's state-of-the-art capabilities in zero-shot video generation, specifically highlighting VideoPoet's ability to generate high-fidelity motions. Project page: http://sites.research.google/videopoet/ View details
    Beyond SOT: Tracking Multiple Generic Objects at Once
    Christoph Mayer
    Martin Danelljan
    Vittorio Ferrari
    Luc Van Gool
    WACV'24 (2024)
    Preview abstract Generic Object Tracking (GOT) is the problem of tracking target objects, specified by bounding boxes in the first frame of a video. While the task has received much attention in the last decades, researchers have almost exclusively focused on the single object setting. However multiobject GOT poses its own challenges and is more attractive in real-world applications. We attribute the lack of research interest into this problem to the absence of suitable benchmarks. In this work, we introduce a new largescale GOT benchmark, LaGOT, containing multiple annotated target objects per sequence. Our benchmark allows users to tackle key remaining challenges in GOT, aiming to increase robustness and reduce computation through joint tracking of multiple objects simultaneously. In addition, we propose a transformer-based GOT tracker baseline capable of joint processing of multiple objects through shared computation. Our approach achieves a 4× faster run-time in case of 10 concurrent objects compared to tracking each object independently and outperforms existing single object trackers on our new benchmark. In addition, our approach achieves highly competitive results on single-object GOT datasets, setting a new state of the art on TrackingNet with a success rate AUC of 84.4%. Our benchmark, code, results and trained models are available at https://github.com/visionml/pytracking. View details
    Preview abstract In this work we investigate the impact of a large-scale self-supervised pretraining strategy for active speaker detection (ASD) on an unlabeled dataset consisting of over 125k hours of YouTube videos. When compared to a baseline trained from scratch on much smaller in-domain labeled datasets we show that with pretraining we not only have a more stable supervised training due to better audio-visual features used for initialization, but also improve the ASD mean average precision by 23\% on a challenging dataset collected with Google Nest Hub Max devices capturing real user interactions. View details
    Human I/O: Towards Comprehensive Detection of Situational Impairments in Everyday Activities
    Xingyu Bruce Liu
    Jiahao Nick Li
    Xiang 'Anthony' Chen
    Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems, ACM, pp. 18
    Preview abstract Situationally Induced Impairments and Disabilities (SIIDs) can significantly hinder user experience in everyday activities. Despite their prevalence, existing adaptive systems predominantly cater to specific tasks or environments and fail to accommodate the diverse and dynamic nature of SIIDs. We introduce Human I/O, a real-time system that detects SIIDs by gauging the availability of human input/output channels. Leveraging egocentric vision, multimodal sensing and reasoning with large language models, Human I/O achieves good performance in availability prediction across 60 in-the-wild egocentric videos in 32 different scenarios. Further, while the core focus of our work is on the detection of SIIDs rather than the creation of adaptive user interfaces, we showcase the utility of our prototype via a user study with 10 participants. Findings suggest that Human I/O significantly reduces effort and improves user experience in the presence of SIIDs, paving the way for more adaptive and accessible interactive systems in the future. View details
    Preview abstract Modern text-to-image generation models produce high-quality images that are both photorealistic and faithful to the text prompts. However, this quality comes at significant computational cost: nearly all of these models are iterative and require running sampling multiple times with large models. This iterative process is needed to ensure that different regions of the image are not only aligned with the text prompt, but also compatible with each other. In this work, we propose a light-weight approach to achieving this compatibility between different regions of an image, using a Markov Random Field (MRF) model. We demonstrate the effectiveness of this method on top of the latent token-based Muse text-to-image model. The MRF richly encodes the compatibility among image tokens at different spatial locations to improve quality and significantly reduce the required number of Muse sampling steps. Inference with the MRF is significantly cheaper, and its parameters can be quickly learned through back-propagation by modeling MRF inference as a differentiable neural-network layer. Our full model, MarkovGen, uses this proposed MRF model to both speed up Muse by 1.5X and produce higher quality images by decreasing undesirable image artifacts. View details
    ScreenAI: A Vision-Language Model for UI and Infographics Understanding
    Gilles Baechler
    Srinivas Sunkara
    Maria Wang
    Hassan Mansoor
    Vincent Etter
    Jason Lin
    (2024)
    Preview abstract Screen user interfaces (UIs) and infographics, sharing similar visual language and design principles, play important roles in human communication and human-machine interaction. We introduce ScreenAI, a vision-language model that specializes in UI and infographics understanding. Our model improves upon the PaLI architecture with the flexible patching strategy of pix2struct and is trained on a unique mixture of datasets. At the heart of this mixture is a novel screen annotation task in which the model has to identify the type and location of UI elements. We use these text annotations to describe screens to Large Language Models and automatically generate question-answering (QA), UI navigation, and summarization training datasets at scale. We run ablation studies to demonstrate the impact of these design choices. At only 5B parameters, ScreenAI achieves new state-of-the-artresults on UI- and infographics-based tasks (Multi-page DocVQA, WebSRC, MoTIF and Widget Captioning), and new best-in-class performance on others (Chart QA, DocVQA, and InfographicVQA) compared to models of similar size. Finally, we release three new datasets: one focused on the screen annotation task and two others focused on question answering. View details
    Preview abstract As with many machine learning problems, the progress of image generation methods hinges on good evaluation metrics. One of the most popular is the Frechet Inception Distance (FID). FID estimates the distance between a distribution of Inception-v3 features of real images, and those of images generated by the algorithm. We highlight important drawbacks of FID: Inception's poor representation of the rich and varied content generated by modern text-to-image models, incorrect normality assumptions, and poor sample complexity. We call for a reevaluation of FID's use as the primary quality metric for generated images. We empirically demonstrate that FID contradicts human raters, it does not reflect gradual improvement of iterative text-to-image models, it does not capture distortion levels, and that it produces inconsistent results when varying the sample size. We also propose an alternative new metric, CMMD, based on richer CLIP embeddings and the maximum mean discrepancy distance with the Gaussian RBF kernel. It is an unbiased estimator that does not make any assumptions on the probability distribution of the embeddings and is sample efficient. Through extensive experiments and analysis, we demonstrate that FID-based evaluations of text-to-image models may be unreliable, and that CMMD offers a more robust and reliable assessment of image quality. View details