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David Bieber

David Bieber

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    Preview abstract Identifying invariants in programs is an important program analysis task with applications towards program understanding, vulnerability analysis, and formal verification. Existing tools for identifying invariants rely on dynamic analysis, requiring traces collected from multiple executions in order to produce reliable invariants. We study the application of large language models to invariant prediction, finding that models training on source code and fine-tuned to invariant prediction can perform invariant prediction as static rather than dynamic analysis. Using a scratchpad approach gives the best performance, finding invariants statically of quality comparable to those obtained by a dynamic analysis tool with access to five program traces. View details
    Preview abstract The execution behavior of a program often depends on external resources, such as program inputs or file contents, and so cannot be run in isolation. Nevertheless, software developers benefit from fast iteration loops where automated tools identify errors as early as possible, even before programs can be compiled and run. This presents an interesting machine learning challenge: can we predict runtime errors in a ``static'' setting, where program execution is not possible? Here, we introduce a real-world dataset and task for predicting runtime errors, which we show is difficult for generic models like Transformers. As an alternative, we develop an interpreter-inspired architecture with an inductive bias towards mimicking program executions, which models exception handling and ``learns to execute'' descriptions of the contents of external resources. Surprisingly, we show that the model can also predict the location of the error, despite being trained only on labels indicating the presence/absence and kind of error. In total, we present a practical and difficult-yet-approachable challenge problem related to learning program execution and we demonstrate promising new capabilities of interpreter-inspired machine learning models for code. View details
    Preview abstract Graph representations of programs are commonly a central element of machine learning for code research. We introduce an open source Python library python_graphs that applies static analysis to construct graph representations of Python programs suitable for training machine learning models. Our library admits the construction of control-flow graphs, data-flow graphs, and composite "program graphs" that combine control-flow, data-flow, syntactic, and lexical information about a program. We present the capabilities and limitations of the library, perform a case-study applying the library to millions of competitive programming submissions, and showcase the library's utility for machine learning research. View details
    TF-Coder: Program Synthesis for Tensor Manipulations
    Rishabh Singh
    ACM Transactions on Programming Languages (TOPLAS), vol. 44 (2022)
    Preview abstract The success and popularity of deep learning is on the rise, partially due to powerful deep learning frameworks such as TensorFlow and PyTorch that make it easier to develop deep learning models. However, these libraries also come with steep learning curves, since programming in these frameworks is quite different from traditional imperative programming with explicit loops and conditionals. In this work, we present a tool called TF-Coder for programming by example in TensorFlow. TF-Coder uses a bottom-up weighted enumerative search, with value-based pruning of equivalent expressions and flexible type- and value-based filtering to ensure that expressions adhere to various requirements imposed by the TensorFlow library. We train models to predict TensorFlow operations from features of the input and output tensors and natural language descriptions of tasks, to prioritize relevant operations during search. TF-Coder solves 63 of 70 real-world tasks within 5 minutes, sometimes finding simpler solutions in less time compared to experienced human programmers. View details
    BUSTLE: Bottom-Up Program Synthesis Through Learning-Guided Exploration
    Augustus Odena
    Rishabh Singh
    International Conference on Learning Representations (ICLR) (2021)
    Preview abstract Program synthesis is challenging largely because of the difficulty of search in a large space of programs. Human programmers routinely tackle the task of writing complex programs by writing sub-programs and then analyzing their intermediate results to compose them in appropriate ways. Motivated by this intuition, we present a new synthesis approach that leverages learning to guide a bottom-up search over programs. In particular, we train a model to prioritize compositions of intermediate values during search conditioned on a given set of input-output examples. This is a powerful combination because of several emergent properties. First, in bottom-up search, intermediate programs can be executed, providing semantic information to the neural network. Second, given the concrete values from those executions, we can exploit rich features based on recent work on property signatures. Finally, bottom-up search allows the system substantial flexibility in what order to generate the solution, allowing the synthesizer to build up a program from multiple smaller sub-programs. Overall, our empirical evaluation finds that the combination of learning and bottom-up search is remarkably effective, even with simple supervised learning approaches. We demonstrate the effectiveness of our technique on two datasets, one from the SyGuS competition and one of our own creation. View details
    Show Your Work: Scratchpads for Intermediate Computation with Language Models
    Maxwell Nye
    Guy Gur-Ari
    Henryk Witold Michalewski
    David Martin Dohan
    Aitor Lewkowycz
    Maarten Paul Bosma
    David Luan
    Augustus Odena
    (2021)
    Preview abstract Large pre-trained language models perform remarkably well on tasks that can be done “in one pass”, such as generating realistic text (Brown et al., 2020) or synthesizing computer programs (Chen et al., 2021; Austin et al., 2021). However, they struggle with tasks that require unbounded multi-step computation, such as adding integers (Brown et al., 2020) or executing programs (Austin et al., 2021). Surprisingly, we find that these same models are able to perform complex multistep computations—even in the few-shot regime—when asked to perform the operation “step by step”, showing the results of intermediate computations. In particular, we train Transformers to perform multi-step computations by asking them to emit intermediate computation steps into a “scratchpad”. On a series of increasingly complex tasks ranging from long addition to the execution of arbitrary programs, we show that scratchpads dramatically improve the ability of language models to perform multi-step computations. View details
    Learning Semantic Representations to Verify Hardware Designs
    Shobha Vasudevan
    Rishabh Singh
    Hamid Shojaei
    Richard Ho
    Thirty-fifth Conference on Neural Information Processing Systems (NeurIPS) (2021)
    Preview abstract We introduce Design2Vec, a representation learning approach to learn semantic abstractions of hardware designs at the Register Transfer Level (RTL). The key idea of our approach is to design a graph convolution based neural architecture that embeds RTL syntax and semantics. We train the architecture on the task of predicting coverage in the design, given some input test stimulus. We then present an approach to use the learnt RTL representation to automatically generate new tests for unseen coverage locations in the design. Our experimental results demonstrate that Design2Vec outperforms several baseline approaches that do not incorporate the RTL semantics and it can be used to generate instantaneous coverage predictions compared to nightly simulation times. Moreover, the tests generated using Design2Vec result in coverage of design points that are difficult to cover for design verification experts using the current manual approaches for test generation. View details
    Global Relational Models of Source Code
    Vincent Josua Hellendoorn
    Rishabh Singh
    International Conference on Learning Representations (ICLR) (2020)
    Preview abstract Models of code can learn distributed representations of a program’s syntax and semantics to predict many non-trivial properties of a program. Recent state-of-the-art models leverage highly structured representations of programs, such as trees, graphs and paths therein (e.g., data-flow relations), which are precise and abundantly available for code. This provides a strong inductive bias towards semantically meaningful relations, yielding more generalizable representations than classical sequence-based models. Unfortunately, these models primarily rely on graph-based message passing to represent relations in code, which makes them de facto local due to the high cost of message-passing steps, quite in contrast to modern, global sequence-based models, such as the Transformer. In this work, we bridge this divide between global and structured models by introducing two new hybrid model families that are both global and incorporate structural bias: Graph Sandwiches, which wrap traditional (gated) graph message-passing layers in sequential message-passing layers; and Graph Relational Embedding Attention Transformers (GREAT for short), which bias traditional Transformers with relational information from graph edge types. By studying a popular, non-trivial program repair task, variable-misuse identification, we explore the relative merits of traditional and hybrid model families for code representation. Starting with a graph-based model that already improves upon the prior state-of-the-art for this task by 20%, we show that our proposed hybrid models improve an additional 10–15%, while training both faster and using fewer parameters. View details
    Incremental Sampling Without Replacement for Sequence Models
    Proceedings of the 37th International Conference on Machine Learning (2020)
    Preview abstract Sampling is a fundamental technique, and sampling without replacement is often desirable when duplicate samples are not beneficial. Within machine learning, sampling is useful for generating diverse outputs from a trained model. We present an elegant procedure for sampling without replacement from a broad class of randomized programs, including generative neural models that construct outputs sequentially. Our procedure is efficient even for exponentially-large output spaces. Unlike prior work, our approach is incremental, i.e., samples can be drawn one at a time, allowing for increased flexibility. We also present a new estimator for computing expectations from samples drawn without replacement. We show that incremental sampling without replacement is applicable to many domains, e.g., program synthesis and combinatorial optimization. View details
    Preview abstract Graph neural networks (GNNs) have emerged as a powerful tool for learning software engineering tasks including code completion, bug finding, and program repair. They benefit from leveraging program structure like control flow graphs, but they are not well-suited to tasks like program execution that require far more sequential reasoning steps than number of GNN propagation steps. Recurrent neural networks (RNNs), on the other hand, are well-suited to long sequential chains of reasoning, but they do not naturally incorporate program structure and generally perform worse on the above tasks. Our aim is to achieve the best of both worlds, and we do so by introducing a novel GNN architecture, the Instruction Pointer Attention Graph Neural Network (IPA-GNN), which achieves systematic generalization on the task of learning to execute programs using control flow graphs. The model arises by developing a spectrum of models between RNNs operating on program traces with branch decisions as latent variables and GNNs. The IPA-GNN can be seen either as a continuous relaxation of the RNN model or as a GNN variant more tailored to execution. To test the models, we propose evaluating systematic generalization on learning to execute using control flow graphs, which tests sequential reasoning and use of program structure. More practically, we evaluate these models on the task of learning to execute partial programs, as might arise if using the model as a value function in program synthesis. Results show that the IPA-GNN outperforms a variety of RNN and GNN baselines on both tasks. View details
    Preview abstract Due to its potential to improve programmer productivity and software quality, automated program repair has been an active topic of research. Newer techniques harness neural networks to learn directly from examples of buggy programs and their fixes. In this work, we consider a recently identified class of bugs called variable-misuse bugs. The state-of-the-art solution for variable misuse enumerates potential fixes for all possible bug locations in a program, before selecting the best prediction. We show that it is beneficial to train a model that jointly and directly localizes and repairs variable-misuse bugs. We present multi-headed pointer networks for this purpose, with one head each for localization and repair. The experimental results show that the joint model significantly outperforms an enumerative solution that uses a pointer based model for repair alone. View details
    PixColor: Pixel Recursive Colorization
    Ryan Dahl
    Mohammad Norouzi
    Jonathon Shlens
    Proceedings of the 28th British Machine Vision Conference (BMVC) (2017)
    Preview abstract We propose a novel approach to automatically produce multiple colorized versions of a grayscale image. Our method results from the observation that the task of automated colorization is relatively easy given a low-resolution version of the color image. We first train a conditional PixelCNN to generate a low resolution color for a given grayscale image. Then, given the generated low-resolution color image and the original grayscale image as inputs, we train a second CNN to generate a high-resolution colorization of an image. We demonstrate that our approach produces more diverse and plausible colorizations than existing methods, as judged by human raters in a "Visual Turing Test". View details
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